Example #1
0
        public void Read(uint version, IoBuffer io)
        {
            if (version == 1001){
                var spriteVersion = io.ReadUInt32();
                var spriteSize = io.ReadUInt32();
            }

            this.Width = io.ReadUInt16();
            this.Height = io.ReadUInt16();
            this.Flags = io.ReadUInt32();
            io.ReadUInt16();

            if (this.PaletteID == 0 || this.PaletteID == 0xA3A3)
            {
                this.PaletteID = (ushort)Parent.DefaultPaletteID;
            }

            TransparentColorIndex = io.ReadUInt16();

            var y = io.ReadInt16();
            var x = io.ReadInt16();
            this.Position = new Vector2(x, y);

            this.Decode(io);
        }
Example #2
0
        public void Read(uint version, IoBuffer io)
        {
            if (version < 20003)
            {
                //Unknown ignored "Type" field
                var type = io.ReadUInt16();
                SpriteID = io.ReadUInt16();
                SpriteFrameIndex = io.ReadUInt16();

                var flagsRaw = io.ReadUInt16();
                Flags = (DGRPSpriteFlags)flagsRaw;

                SpriteOffset.X = io.ReadInt16();
                SpriteOffset.Y = io.ReadInt16();

                if(version == 20001)
                {
                    ObjectOffset.Z = io.ReadFloat();
                }
            }
            else
            {
                SpriteID = io.ReadUInt32();
                SpriteFrameIndex = io.ReadUInt32();
                SpriteOffset.X = io.ReadInt32();
                SpriteOffset.Y = io.ReadInt32();
                ObjectOffset.Z = io.ReadFloat();
                Flags = (DGRPSpriteFlags)io.ReadUInt32();
                if (version == 20004)
                {
                    ObjectOffset.X = io.ReadFloat();
                    ObjectOffset.Y = io.ReadFloat();
                }
            }

            this.Flip = (Flags & DGRPSpriteFlags.Flip) == DGRPSpriteFlags.Flip;
        }