public override void Initialize(_3DLayer layer) { this.Parent = layer; foreach (var element in m_Elements) { element.Initialize(); } }
public override void Initialize(_3DLayer layer) { this.Parent = layer; foreach (var element in m_Elements) { element.Initialize(); } }
/// <summary> /// Setup anything that needs a GraphicsDevice /// </summary> /// <param name="layer"></param> public override void Initialize(_3DLayer layer) { base.Initialize(layer); /** * Setup world state, this object acts as a facade * to world objects as well as providing various * state settings for the world and helper functions */ State = new WorldState(layer.Device, layer.Device.Viewport.Width, layer.Device.Viewport.Height, this); State._3D = new tso.world.utils._3DWorldBatch(State); State._2D = new tso.world.utils._2DWorldBatch(layer.Device, World2D.NUM_2D_BUFFERS, World2D.BUFFER_SURFACE_FORMATS); base.Camera = State.Camera; HasInitGPU = true; HasInit = HasInitGPU & HasInitBlueprint; _2DWorld.Initialize(layer); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here int Channel = Bass.BASS_StreamCreateFile("Sounds\\BUTTON.WAV", 0, 0, BASSFlag.BASS_DEFAULT); UISounds.AddSound(new UISound(0x01, Channel)); GameFacade.MainFont = new TSOClient.Code.UI.Framework.Font(); GameFacade.MainFont.AddSize(10, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_10px")); GameFacade.MainFont.AddSize(12, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px")); GameFacade.MainFont.AddSize(14, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_14px")); GameFacade.MainFont.AddSize(16, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px")); GameFacade.SoundManager = new TSOClient.Code.Sound.SoundManager(); GameFacade.GameThread = Thread.CurrentThread; uiLayer = new UILayer(this, Content.Load<SpriteFont>("ComicSans"), Content.Load<SpriteFont>("ComicSansSmall")); SceneMgr = new _3DLayer(); SceneMgr.Initialize(GraphicsDevice); GameFacade.Controller = new GameController(); GameFacade.Screens = uiLayer; GameFacade.Scenes = SceneMgr; GameFacade.GraphicsDevice = GraphicsDevice; GameFacade.Cursor = new CursorManager(this.Window); GameFacade.Cursor.Init(tso.content.Content.Get().GetPath("")); /** Init any computed values **/ GameFacade.Init(); GameFacade.Strings = new ContentStrings(); GameFacade.Controller.StartLoading(); }
public virtual void Initialize(_3DLayer layer) { }
public void Initialize(_3DLayer layer) { CenterPixel = TextureUtils.TextureFromColor(layer.Device, Color.Purple, 4, 4); }
public virtual void Initialize(_3DLayer layer) { }
private void Vitaboy_Load(object sender, EventArgs e) { Content.Init(@"C:\Program Files\Maxis\The Sims Online\TSOClient\", canvas.GraphicsDevice); var content = Content.Get(); foreach (var binding in content.AvatarBindings.List()){ bindingsList.Items.Add(binding); } foreach (var outfit in content.AvatarOutfits.List()){ outfitList.Items.Add(outfit); } foreach (var animation in content.AvatarAnimations.List()){ animationsList.Items.Add(animation); } _3D = new _3DLayer(); Camera = new BasicCamera(canvas.GraphicsDevice, new Vector3(10.0f, 10.0f, 10.0f), new Vector3(5.0f, 5.0f, 5.0f), Vector3.Up); Scene = new _3DScene(canvas.GraphicsDevice, Camera); _3D.Add(Scene); canvas.Screen.Add(_3D); Animator = new Animator(); Scene.Add(Animator); int y = 22; }