Example #1
0
        public override void Initialize(_3DLayer layer)
        {
            this.Parent = layer;

            foreach (var element in m_Elements)
            {
                element.Initialize();
            }
        }
Example #2
0
        public override void Initialize(_3DLayer layer)
        {
            this.Parent = layer;

            foreach (var element in m_Elements)
            {
                element.Initialize();
            }
        }
Example #3
0
        /// <summary>
        /// Setup anything that needs a GraphicsDevice
        /// </summary>
        /// <param name="layer"></param>
        public override void Initialize(_3DLayer layer)
        {
            base.Initialize(layer);

            /**
             * Setup world state, this object acts as a facade
             * to world objects as well as providing various
             * state settings for the world and helper functions
             */
            State = new WorldState(layer.Device, layer.Device.Viewport.Width, layer.Device.Viewport.Height, this);
            State._3D = new tso.world.utils._3DWorldBatch(State);
            State._2D = new tso.world.utils._2DWorldBatch(layer.Device, World2D.NUM_2D_BUFFERS, World2D.BUFFER_SURFACE_FORMATS);
            base.Camera = State.Camera;

            HasInitGPU = true;
            HasInit = HasInitGPU & HasInitBlueprint;

            _2DWorld.Initialize(layer);
        }
Example #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // TODO: use this.Content to load your game content here
            int Channel = Bass.BASS_StreamCreateFile("Sounds\\BUTTON.WAV", 0, 0, BASSFlag.BASS_DEFAULT);
            UISounds.AddSound(new UISound(0x01, Channel));

            GameFacade.MainFont = new TSOClient.Code.UI.Framework.Font();
            GameFacade.MainFont.AddSize(10, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_10px"));
            GameFacade.MainFont.AddSize(12, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px"));
            GameFacade.MainFont.AddSize(14, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_14px"));
            GameFacade.MainFont.AddSize(16, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px"));

            GameFacade.SoundManager = new TSOClient.Code.Sound.SoundManager();
            GameFacade.GameThread = Thread.CurrentThread;

            uiLayer = new UILayer(this, Content.Load<SpriteFont>("ComicSans"), Content.Load<SpriteFont>("ComicSansSmall"));
            SceneMgr = new _3DLayer();
            SceneMgr.Initialize(GraphicsDevice);

            GameFacade.Controller = new GameController();
            GameFacade.Screens = uiLayer;
            GameFacade.Scenes = SceneMgr;
            GameFacade.GraphicsDevice = GraphicsDevice;
            GameFacade.Cursor = new CursorManager(this.Window);
            GameFacade.Cursor.Init(tso.content.Content.Get().GetPath(""));

            /** Init any computed values **/
            GameFacade.Init();

            GameFacade.Strings = new ContentStrings();
            GameFacade.Controller.StartLoading();
        }
Example #5
0
 public virtual void Initialize(_3DLayer layer)
 {
 }
Example #6
0
 public void Initialize(_3DLayer layer)
 {
     CenterPixel = TextureUtils.TextureFromColor(layer.Device, Color.Purple, 4, 4);
 }
Example #7
0
 public virtual void Initialize(_3DLayer layer)
 {
 }
Example #8
0
        private void Vitaboy_Load(object sender, EventArgs e)
        {
            Content.Init(@"C:\Program Files\Maxis\The Sims Online\TSOClient\", canvas.GraphicsDevice);

            var content = Content.Get();
            foreach (var binding in content.AvatarBindings.List()){
                bindingsList.Items.Add(binding);
            }

            foreach (var outfit in content.AvatarOutfits.List()){
                outfitList.Items.Add(outfit);
            }

            foreach (var animation in content.AvatarAnimations.List()){
                animationsList.Items.Add(animation);
            }

            _3D = new _3DLayer();
            Camera = new BasicCamera(canvas.GraphicsDevice, new Vector3(10.0f, 10.0f, 10.0f), new Vector3(5.0f, 5.0f, 5.0f), Vector3.Up);
            Scene = new _3DScene(canvas.GraphicsDevice, Camera);
            _3D.Add(Scene);
            canvas.Screen.Add(_3D);

            Animator = new Animator();
            Scene.Add(Animator);

            int y = 22;
        }