/// <summary>
 /// Play the Audio object to the global audiosource.
 /// Adjust volume accordingly
 /// </summary>
 void GlobalPlay(AudioC audioC)
 {
     if (!global2DAudioSource.isPlaying)
     {
         global2DAudioSource.volume = audioC.Volume;
         global2DAudioSource.PlayOneShot(audioC.AudioClip);
     }
 }
 /// <summary>
 /// Initialise the audio objects to a desired volume and clip
 /// </summary>
 private void CreateAudioObjects()
 {
     buttonAudio    = new AudioC(Resources.Load <AudioClip>("Audio/Effects/Button Click"), 1);
     collisionAudio = new AudioC(Resources.Load <AudioClip>("Audio/Effects/Collision"), 1);
     completeAudio  = new AudioC(Resources.Load <AudioClip>("Audio/Effects/objective complete 1"), 0.6f);
 }