private void InitGame(string playername) { turn_possible_content.Add("Your turn!"); turn_possible_content.Add("AI turn!"); player1 = new GameObjects.Player(playername) { RoundsNo = 0 }; aiplayer = new GameObjects.AiPlayer { RoundsNo = 0 }; AiShipPlacement(aiplayer); GameObjects.Functions.UpdateRemainingShipsForAi(NumberofHits, enemy_remaining_ships, aiplayer, player1); }
private void PlaceBoats(GameObjects.Player player, GameObjects.AiPlayer aiplayer) { if (aiplayer == null) { foreach (GameObjects.Ship ship in player.RemainingShips) { DrawBoat(ship, false); } } else { foreach (GameObjects.Ship ship in aiplayer.RemainingShips) { DrawBoat(ship, true); } } }