Example #1
0
        // Things that are drawn before, can be drawn on top of
        public virtual void Draw(Vector2 OFFSET)
        {
            hero.Draw(OFFSET);

            // Draw projectiles
            for (int i = 0; i < projectiles.Count; i++)
            {
                projectiles[i].Draw(offset);
            }

            // Draw spawn points
            for (int i = 0; i < spawnPoints.Count; i++)
            {
                spawnPoints[i].Draw(offset);
            }

            // Draw mobs
            for (int i = 0; i < mobs.Count; i++)
            {
                mobs[i].Draw(offset);
            }
        }
Example #2
0
        public virtual void Draw(Vector2 OFFSET)
        {
            if (hero != null)
            {
                hero.Draw(OFFSET);
            }

            for (int i = 0; i < units.Count; i++)
            {
                units[i].Draw(OFFSET);
            }

            for (int i = 0; i < buildings.Count; i++)
            {
                buildings[i].Draw(OFFSET);
            }

            for (int i = 0; i < spawnPoints.Count; i++)
            {
                spawnPoints[i].Draw(OFFSET);
            }
        }