public void Collision(BaseObject col)
        {
            if (col is MapBlockColission)
            {
                pos = Oldpos;
            }

            if (col is EnemyBase)
            {
                hp -= (col as EnemyBase).damage;
                if (hp <= 0)
                {
                    dead = true;
                }

                col.dead = true;
                scoreBoard.UpdateraScoreLista(score.ToString());
                StartMeny.OpenMenu(true);
            }
        }