//public void Test(){ // gameManager.Test(); //} public void Stop() { U.Log("gameManager stopping"); MakeTime mt = MakeTime.Instance; mt.StopTime(); DestroyImmediate(gameManager.rootOfTime.gameObject); }
public void MakeGame() { mt = MakeTime.Instance; mt.Start(); U.LData("after mt.Start()", mt); if (dump) { Test(); } }