public TimeObjHour(DateTime _dt, Transform parent, TimeObj _dictValue, bool cascade) { // U.Log(" constructor " +_dictValue.m_Date.ToString() ); Transform _t = Transform.Instantiate(MessageMgr.Instance.hour, EtcMgr.getPosition(_dt), EtcMgr.getRotationHour(_dt), parent) as Transform; dictValue = _dictValue; // the TimeObj hGo = _t.gameObject; dictValue.Hour = hGo; dictValue.isHour = true; this.dt = _dt; hGo.name = "H" + dt.Hour; hHolderGo = hGo.GetFirstChild(); hHolderGo.layer = 10; hHolderB = hGo.GetComponent <HourHolderBe>(); hHolderB.setDateTime(_dt); hHolderB.Register(dictValue); if (cascade) { InflateMyMinutes(true); } }
void Start() { me = GetComponent <HourHolderBe>(); doit = shape.GetComponent <HourFormBe>(); }