Example #1
0
        public Player(ContentManager Content, World world)
        {
            playerSprite = new AnimatedSprite(Content, "player", Width, Height);
            playerMeleeAttackSprite = new AnimatedSprite(Content, "player", Width*2, Height*2, new Vector2(Width, Height + (Height/2)));

            this.world = world;
            pathfinder = new Pathfinder(world);
            damageFont = Content.Load<SpriteFont>(@"Fonts/Font-8bitoperator JVE");
            debugRec = Content.Load<Texture2D>(@"debugRec");
        }
Example #2
0
        public Hud(ContentManager Content, GraphicsDevice graphicsDevice, Player player, World world, NPC_Manager npcManager)
        {
            this.graphicsDevice = graphicsDevice;
            this.player = player;
            this.world = world;
            this.npcManager = npcManager;

            smallFont = Content.Load<SpriteFont>(@"Fonts/Font-PF Ronda Seven");

            debugBG = Content.Load<Texture2D>(@"debugRec");
            debugBG_R = new Rectangle(10, 10, 300, 150);

            curser = Content.Load<Texture2D>("HUD/curser");

            smallPlayerInfoBG = Content.Load<Texture2D>("HUD/smallPlayerInfoBG");
            smallPlayerInfoBG_R = new Rectangle(5, graphicsDevice.Viewport.Height - smallPlayerInfoBG.Height - 5, smallPlayerInfoBG.Width, smallPlayerInfoBG.Height);

            largePlayerInfoBG = Content.Load<Texture2D>("HUD/largePlayerInfoBG");
            largePlayerInfoBG_R = new Rectangle(5, graphicsDevice.Viewport.Height - smallPlayerInfoBG.Height - 10 - largePlayerInfoBG.Height, largePlayerInfoBG.Width, largePlayerInfoBG.Height);
        }
Example #3
0
 public Pathfinder(World world)
 {
     this.world = world;
 }
Example #4
0
 public NPC_Manager(ContentManager content, World gameWorld)
 {
     Content = content;
     NPCs = new List<NPC>();
     GameWorld = gameWorld;
 }
Example #5
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            Vector2 playerStartPos = new Vector2(43, 2);

            Camara.screenResWidth = screenResWidth;
            Camara.screenResHeight = screenResHeight;
            Camara.zoom = 1f;

            input = new InputHandler(this);
            //groundTiles = new tileSet(TileSizeWidth, TileSizeHeight, Content.Load<Texture2D>(@"tileSets/groundTiles"));
            gameWorld = new World(Content, "TheWorld", ChunkSizeWidth, ChunkSizeHeight, TileSizeWidth, TileSizeHeight, playerStartPos);
            player = new Player(Content, gameWorld);
            player.Position = playerStartPos;// gameWorld.playerStartTile();

            npcManager = new NPC_Manager(Content, gameWorld);

            hud = new Hud(Content, GraphicsDevice, player, gameWorld, npcManager);

            Camara.Location.X = (player.Position.X) - screenResWidth / 2;
            Camara.Location.Y = (player.Position.Y) - screenResHeight / 2;
        }
Example #6
0
        /// <summary>
        /// defualt constructer
        /// </summary>
        /// <param name="tilePosition">starting position of the npc</param>
        /// <param name="name">a name for the pc</param>
        /// <param name="textureName">name of the content this NPC will use</param>
        /// <param name="npcHeight">height in pixels</param>
        /// <param name="npcWidth">width in pixels</param>
        public NPC(ContentManager Content, World world, Vector2 position, string name, string textureName, int npcHeight, int npcWidth)
        {
            npcData.Name = name;
            npcData.NpcHeight = npcHeight;
            npcData.NpcWidth = npcWidth;
            npcData.Position = position;
            npcData.OriginalPosition = npcData.Position;
            npcData.PixelPosition = npcData.Position * 32;
            npcData.visiblityRange = 300;
            npcData.speed = 30;
            npcData.Direction.X = 1;

            npcData.maxHP = 10;

            NpcSprite = new AnimatedSprite(Content, textureName, npcHeight, npcWidth);
            fontTiny = Content.Load<SpriteFont>(@"Fonts/Font-PF Arma Five");
            damageFont = Content.Load<SpriteFont>(@"Fonts/Font-8bitoperator JVE");
            pathfinder = new Pathfinder(world);
            this.world = world;
            cellPath = new List<Cell>();

            randomStep = rand.Next(-15, 15);
            randomSpeed = rand.Next(0, 5);

            debugRec = Content.Load<Texture2D>(@"debugRec");
        }