public MultiplayerConnectMenu(GameManager gameManager) { this.gameManager = gameManager; viewport = gameManager.game.GraphicsDevice.Viewport; controls = new MenuControls(0, 3, gameManager); serverName = "Not connected"; }
public MultiplayerStartServerMenu(GameManager gameManager) { this.gameManager = gameManager; viewport = gameManager.game.GraphicsDevice.Viewport; controls = new MenuControls(0, 3, gameManager); ServerName = "Server Offline"; }
public MultiplayerMainMenu(GameManager gameManager) { this.gameManager = gameManager; // Adding the options interval and gamemanager. viewport = gameManager.game.GraphicsDevice.Viewport; controls = new MenuControls(0, 2, gameManager); }
public MainMenu(GameManager gameManager) { this.gameManager = gameManager; viewport = gameManager.game.GraphicsDevice.Viewport; controls = new MenuControls(0, 2, gameManager); AudioManager.Instance.ClearSongs(); AudioManager.Instance.EnqueueSongs("lounge"); }
public GameOverScreen(GameManager gameManager) { this.gameManager = gameManager; viewport = gameManager.game.GraphicsDevice.Viewport; controls = new MenuControls(0, 2, gameManager); }
public SinglePlayer(GameManager gameManager) { this.gameManager = gameManager; controls = new MenuControls(gameManager); viewport = gameManager.game.GraphicsDevice.Viewport; }
public PausedMenu(GameManager gameManager) { this.gameManager = gameManager; controls = new MenuControls(gameManager); //viewport = this.gameManager.Engine.Dependencies.GraphicsDeviceManager.GraphicsDevice.Viewport; }
public Credits(GameManager gameManager) { this.gameManager = gameManager; controls = new MenuControls(gameManager); }