private Button resumeButton; // Button is just a custom class. Its just a layer with one menu button. public override bool init() { #region Default Code if (!base.init()) { return false; } this.m_bIsTouchEnabled = true; size = CCDirector.sharedDirector().getWinSize(); this.AddCloseButton(); this.AddLabel(); this.AddSpriteBackground(); #endregion // create new Layer. Add a Button to it. pauseLayer = CCLayerColor.layerWithColorWidthHeight(new ccColor4B(100, 0, 0, 150), 800, 480); resumeButton = new Button("Tap to Resume", this, this.resumeButtonClicked); resumeButton.position = new CCPoint(400, 240); pauseLayer.addChild(resumeButton); this.isTouchEnabled = true; return true; }
void AddButtons() { var audio = CCSimpleAudioEngine.SharedEngine; var lblMusic = new CCLabel("Control Music", "fonts/arial", 24, CCLabelFormat.SpriteFont); AddChildAt(lblMusic, 0.25f, 0.9f); var btnPlay = new Button("play"); btnPlay.Triggered += (sender, e) => { audio.BackgroundMusicVolume = sliderMusicVolume.Value; audio.PlayBackgroundMusic(MUSIC_FILE, true); }; AddChildAt(btnPlay, 0.1f, 0.75f); var btnStop = new Button("stop"); btnStop.Triggered += (sender, e) => { audio.StopBackgroundMusic(); }; AddChildAt(btnStop, 0.25f, 0.75f); var btnRewindMusic = new Button("rewind"); btnRewindMusic.Triggered += (sender, e) => { audio.RewindBackgroundMusic(); }; AddChildAt(btnRewindMusic, 0.4f, 0.75f); var btnPause = new Button("pause"); btnPause.Triggered += (sender, e) => { audio.PauseBackgroundMusic(); }; AddChildAt(btnPause, 0.1f, 0.65f); var btnResumeMusic = new Button("resume"); btnResumeMusic.Triggered += (sender, e) => { audio.ResumeBackgroundMusic(); }; AddChildAt(btnResumeMusic, 0.25f, 0.65f); var btnIsPlayingMusic = new Button("is playing"); btnIsPlayingMusic.Triggered += (sender, e) => { if (audio.BackgroundMusicPlaying) CCLog.Log("background music is playing"); else CCLog.Log("background music is not playing"); }; AddChildAt(btnIsPlayingMusic, 0.4f, 0.65f); var lblSound = new CCLabel("Control Effects", "fonts/arial", 24, CCLabelFormat.SpriteFont); AddChildAt(lblSound, 0.75f, 0.9f); var btnPlayEffect = new Button("play"); btnPlayEffect.Triggered += (sender, e) => { var pitch = sliderPitch.Value; var pan = sliderPan.Value; var gain = sliderGain.Value; soundId = audio.PlayEffect(EFFECT_FILE, false);//, pitch, pan, gain); }; AddChildAt(btnPlayEffect, 0.6f, 0.8f); var btnPlayEffectInLoop = new Button("play in loop"); btnPlayEffectInLoop.Triggered += (sender, e) => { var pitch = sliderPitch.Value; var pan = sliderPan.Value; var gain = sliderGain.Value; soundId = audio.PlayEffect(EFFECT_FILE, true);//, pitch, pan, gain); }; AddChildAt(btnPlayEffectInLoop, 0.75f, 0.8f); var btnStopEffect = new Button("stop"); btnStopEffect.Triggered += (sender, e) => { audio.StopEffect(soundId); }; AddChildAt(btnStopEffect, 0.9f, 0.8f); var btnUnloadEffect = new Button("unload"); btnUnloadEffect.Triggered += (sender, e) => { audio.UnloadEffect(EFFECT_FILE); }; AddChildAt(btnUnloadEffect, 0.6f, 0.7f); var btnPauseEffect = new Button("pause"); btnPauseEffect.Triggered += (sender, e) => { audio.PauseEffect(soundId); }; AddChildAt(btnPauseEffect, 0.75f, 0.7f); var btnResumeEffect = new Button("resume"); btnResumeEffect.Triggered += (sender, e) => { audio.ResumeEffect(soundId); }; AddChildAt(btnResumeEffect, 0.9f, 0.7f); var btnPauseAll = new Button("pause all"); btnPauseAll.Triggered += (sender, e) => { audio.PauseAllEffects(); }; AddChildAt(btnPauseAll, 0.6f, 0.6f); var btnResumeAll = new Button("resume all"); btnResumeAll.Triggered += (sender, e) => { audio.ResumeAllEffects(); }; AddChildAt(btnResumeAll, 0.75f, 0.6f); var btnStopAll = new Button("stop all"); btnStopAll.Triggered += (sender, e) => { audio.StopAllEffects(); }; AddChildAt(btnStopAll, 0.9f, 0.6f); }