/* goodB2G2() - use badsource and goodsink by reversing the blocks in the if in the sink function */
        private void GoodB2G2()
        {
            int data = 0;

            /* POTENTIAL FLAW: Set data to a random value */
            data = (new Random()).Next();
            goodB2G2PublicStatic = true;
            CWE369_Divide_by_Zero__int_Random_divide_22b.GoodB2G2Sink(data);
        }
        /* goodG2B() - use goodsource and badsink */
        private void GoodG2B()
        {
            int data = 0;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            goodG2BPublicStatic = true;
            CWE369_Divide_by_Zero__int_Random_divide_22b.GoodG2BSink(data);
        }
        public override void Bad()
        {
            int data = 0;

            /* POTENTIAL FLAW: Set data to a random value */
            data            = (new Random()).Next();
            badPublicStatic = true;
            CWE369_Divide_by_Zero__int_Random_divide_22b.BadSink(data);
        }