/* goodB2G() - use badsource and goodsink */
        private static void GoodB2G()
        {
            float data;

            data = 0.0f; /* POTENTIAL FLAW: data is set to zero */
            CWE369_Divide_by_Zero__float_zero_divide_71b.GoodB2GSink((Object)data);
        }
        public override void Bad()
        {
            float data;

            data = 0.0f; /* POTENTIAL FLAW: data is set to zero */
            CWE369_Divide_by_Zero__float_zero_divide_71b.BadSink((Object)data);
        }
        /* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            float data;

            /* FIX: Use a hardcoded number that won't a divide by zero */
            data = 2.0f;
            CWE369_Divide_by_Zero__float_zero_divide_71b.GoodG2BSink((Object)data);
        }