/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't a divide by zero */ data = 2.0f; LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE369_Divide_by_Zero__float_random_divide_73b.GoodG2BSink(dataLinkedList); }
/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { float data; /* POTENTIAL FLAW: Set data to a random value between 0.0f (inclusive) and 1.0f (exclusive) */ Random rand = new Random(); data = (float)rand.NextDouble(); LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE369_Divide_by_Zero__float_random_divide_73b.GoodB2GSink(dataLinkedList); }