/* goodG2B() - use GoodSource and BadSink */
        private static void GoodG2B()
        {
            sbyte data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            LinkedList <sbyte> dataLinkedList = new LinkedList <sbyte>();

            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            CWE190_Integer_Overflow__SByte_rand_multiply_73b.GoodG2BSink(dataLinkedList);
        }
        /* goodB2G() - use BadSource and GoodSink */
        private static void GoodB2G()
        {
            sbyte data;

            /* POTENTIAL FLAW: Use a random value */
            data = (sbyte)(new Random().Next(sbyte.MinValue, sbyte.MaxValue));
            LinkedList <sbyte> dataLinkedList = new LinkedList <sbyte>();

            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            CWE190_Integer_Overflow__SByte_rand_multiply_73b.GoodB2GSink(dataLinkedList);
        }
        public override void Bad()
        {
            sbyte data;

            /* POTENTIAL FLAW: Use a random value */
            data = (sbyte)(new Random().Next(sbyte.MinValue, sbyte.MaxValue));
            LinkedList <sbyte> dataLinkedList = new LinkedList <sbyte>();

            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            CWE190_Integer_Overflow__SByte_rand_multiply_73b.BadSink(dataLinkedList);
        }