//Création des actions et ajout dans le dictionary public Action(user u) { this.u = u; ActionsInfo Ford = new ActionsInfo( this, "Ford", 1.0, 1.08, 0, "Voiture", 0, true, true, "Black" ); ActionsInfo Total = new ActionsInfo( this, "Total", 1.0, 1.05, 0, "Pétrole", 0, true, true, "Blue" ); ActionsInfo Ubisoft = new ActionsInfo( this, "Ubisoft", 1.2, 0.99, 0, "Informatique", 0, true, true, "Cyan" ); ActionsInfo Nokia = new ActionsInfo( this, "Nokia", 1.0, 0.98, 0, "Electronique", 0, true, true, "Green" ); ActionsInfo Acer = new ActionsInfo( this, "Acer", 1.0, 0.99, 0, "Voiture", 0, true, true, "Magenta" ); ActionsInfo Aesus = new ActionsInfo( this, "Aesus", 1.0, 0.99, 0, "Electronique", 0, true, true, "Red" ); ActionsInfo Chanel = new ActionsInfo( this, "Chanel", 1.0, 1.01, 0, "Vêtements", 0, true, true, "DarkMagenta" ); ActionsInfo BOSS = new ActionsInfo( this, "BOSS", 1.0, 1.01, 0, "Vêtements", 0, true, true, "Gray" ); ActionsInfo Foncia = new ActionsInfo( this, "Foncia", 1.0, 1.15, 0, "Immobilier", 0, true, true,"DarkRed" ); ActionsInfo Seloger = new ActionsInfo( this, "Seloger", 1.2, 0.99, 0, "Immobilier", 0, true, true, "DarkBlue" ); ActionsInfo Nissan = new ActionsInfo( this, "Nissan", 1.0, 1.1, 0, "Voiture", 0, true, true, "DarkGray" ); A.Add( "Ford", Ford ); A.Add( "Total", Total ); A.Add( "Ubisoft", Ubisoft ); A.Add( "Nokia", Nokia ); A.Add( "Acer", Acer ); A.Add( "Aesus", Aesus ); A.Add( "Chanel", Chanel ); A.Add( "BOSS", BOSS ); A.Add( "Foncia", Foncia ); A.Add( "Seloger", Seloger ); A.Add( "Nissan", Nissan ); }
public void Action_SellAction_Test() { user u = new user(); testProjet.Action A = new testProjet.Action(u); ActionsInfo AI = new ActionsInfo( A, "Ford2", 1.0, 1.08, 0, "Voiture", 100, true, true, "Black" ); A.A.Add( "Ford2", AI ); A.SellAction( "Ford2", 100, 1.0 ); int result = A.A["Ford2"].possess; Assert.That( result, Is.EqualTo( 0 ) ); int result2 = u.argent.GetMoney(); Assert.That( result2, Is.EqualTo( 600 ) ); }