Example #1
0
 public static Offset <StatePush> CreateStatePush(FlatBufferBuilder builder,
                                                  int stat       = 0,
                                                  long startTime = 0,
                                                  long endTime   = 0,
                                                  int GameClass  = 0,
                                                  StringOffset GameSceneOffset  = default(StringOffset),
                                                  VectorOffset playerStatOffset = default(VectorOffset),
                                                  VectorOffset bossStatOffset   = default(VectorOffset),
                                                  VectorOffset bossArmorOffset  = default(VectorOffset))
 {
     builder.StartObject(8);
     StatePush.AddEndTime(builder, endTime);
     StatePush.AddStartTime(builder, startTime);
     StatePush.AddBossArmor(builder, bossArmorOffset);
     StatePush.AddBossStat(builder, bossStatOffset);
     StatePush.AddPlayerStat(builder, playerStatOffset);
     StatePush.AddGameScene(builder, GameSceneOffset);
     StatePush.AddGameClass(builder, GameClass);
     StatePush.AddStat(builder, stat);
     return(StatePush.EndStatePush(builder));
 }
Example #2
0
 public static StatePush GetRootAsStatePush(ByteBuffer _bb, StatePush obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }