public static Offset <OnAccountEnterMultiplayGamePush> CreateOnAccountEnterMultiplayGamePush(FlatBufferBuilder builder,
                                                                                              VectorOffset playerStatOffset = default(VectorOffset),
                                                                                              VectorOffset accDatasOffset   = default(VectorOffset))
 {
     builder.StartObject(2);
     OnAccountEnterMultiplayGamePush.AddAccDatas(builder, accDatasOffset);
     OnAccountEnterMultiplayGamePush.AddPlayerStat(builder, playerStatOffset);
     return(OnAccountEnterMultiplayGamePush.EndOnAccountEnterMultiplayGamePush(builder));
 }
 public static OnAccountEnterMultiplayGamePush GetRootAsOnAccountEnterMultiplayGamePush(ByteBuffer _bb, OnAccountEnterMultiplayGamePush obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }