public PhantomDancer(PhantomDancer mage) //clone with constructor { name = mage.name; agility = mage.agility; intelligence = mage.intelligence; strength = mage.strength; strikePwr = mage.strikePwr; bagItems = mage.bagItems; }
static void Main() { // Items in game: Item it0 = new Item("MantaStyle", 30, 25, 40); Item it1 = new Item("BootsOfSpeed", 0, 0, 10); Item it2 = new Item("B.F.Sword", 15, 5, 60); Item it3 = new Item("Sheen", 20, 4, 30); Item it4 = new Item("SandClock", 40, 35, 0); // Collection of items: ItemCollection <Item> bagItems = new ItemCollection <Item>(); bagItems.Add(it0); bagItems.Add(it1); bagItems.Add(it2); bagItems.Add(it3); bagItems.Add(it4); // First Phantom: PhantomDancer phantomDancer = new PhantomDancer(bagItems); phantomDancer.ShowHeroStats(); Console.WriteLine(phantomDancer.getUltimate()); // First clone of Phantom: PhantomDancer clonePhantomDancer = (PhantomDancer)phantomDancer.Clone(); clonePhantomDancer.ShowHeroStats(); Console.WriteLine(clonePhantomDancer.getUltimate()); // Second clone of Phantom: Hero secondPhantomDancer = (PhantomDancer)phantomDancer.Clone(); secondPhantomDancer.ShowHeroStats(); Console.WriteLine(secondPhantomDancer.getUltimate()); // Second clone of Mage: Hero antiMage = new AntiMage(bagItems); antiMage.ShowHeroStats(); Console.WriteLine(antiMage.getUltimate()); PhantomDancer newTryHero = new PhantomDancer(phantomDancer); newTryHero.ShowHeroStats(); Console.WriteLine(clonePhantomDancer.getUltimate()); Console.ReadKey(); }