private void FixedUpdate() { if (!HaveTargetTank()) { return; } m_NavMeshAgent.speed = m_TankControls.Speed; m_NavMeshAgent.angularSpeed = m_TankControls.TankRotationSpeed; m_NavMeshAgent.destination = TargetTank.transform.position; UpdateRotationTargets(); m_TankControls.RotateTankTowards(m_TankRotationToNavDestination); m_TankControls.RotateTurretTowards(m_TurretRotationToTargetTank); m_TankControls.RotateBarrelTowards(m_BarrelRotationToTargetTank); if (TankShouldMove()) { m_TankControls.MoveTank(); } if (TankShouldFire()) { m_TankControls.Fire(); } }
private void FixedUpdate() { Quaternion tankRotation = m_TankControls.RotateTank(m_HorizontalInputValue); m_TankControls.RotateTurret(m_MouseXInputValue, tankRotation); m_TankControls.RotateBarrel(m_MouseYInputValue); m_TankControls.MoveTank(m_VerticalInputValue); UpdateFiringArc(); }