public override void Init() { table.Config kConfig = TabtoyConfigManager.GetConfig(); for (int i = 0; i < kConfig.Map.Count; ++i) { table.MapDefine kMapDefine = kConfig.Map[i]; if (m_dicMaps.ContainsKey(kMapDefine.Name)) { Debug.LogError("[Map] : Load Error,Map Repeated->" + kMapDefine.Name); continue; } Map kNewMap = new Map(); kNewMap.iMapID = kMapDefine.ID; kNewMap.arrChildMap = new List <int>(); string[] strSplitchildmap = kMapDefine.ChildMap.Split('|'); for (int j = 0; j < strSplitchildmap.Length; ++j) { string kChildMapName = strSplitchildmap[j]; table.MapDefine kChildMapDefine = kConfig.GetMapByName(kChildMapName); if (kChildMapDefine != null) { kNewMap.arrChildMap.Add(kChildMapDefine.ID); } } m_dicMaps.Add(kMapDefine.Name, kNewMap); } }
// Use this for initialization public override void Init() { m_kCurrentstory = null; m_dicStorys.Clear(); m_arrActivestorys.Clear(); m_arrActivestoryforblocks.Clear(); // 首先读取配置表,加载所有的剧情 table.Config kConfig = TabtoyConfigManager.GetConfig(); for (int i = 0; i < kConfig.Story.Count; i++) { var storystruct = kConfig.Story[i]; string storyname = storystruct.Name; Story storyinstance = null; if (m_dicStorys.ContainsKey(storyname)) { storyinstance = m_dicStorys [storyname]; } else { storyinstance = new Story(); storyinstance.Init(storyname); m_dicStorys.Add(storyname, storyinstance); storyinstance = m_dicStorys[storyname]; if (storystruct.InitOpen == true) { m_kCurrentstory = storyinstance; } } storyinstance.AddAction(storystruct); } }
// 窗口刷新消息 public void OnRefreshContent(string content, int iRoleID) { table.Config kConfig = TabtoyConfigManager.GetConfig(); table.RoleDefine roleconfig = kConfig.GetRoleByID(iRoleID); GetText("Text").text = content; GetImage("roleback").sprite = Resources.Load(roleconfig.NormalDrawing, typeof(Sprite)) as Sprite; }
public override void Init() { table.Config kConfig = TabtoyConfigManager.GetConfig(); for (int i = 0; i < kConfig.Role.Count; ++i) { var kRole = kConfig.Role[i]; _CreateCharacter(kRole.ID); } }