/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here String strConn = "Server=ec2-52-78-136-135.ap-northeast-2.compute.amazonaws.com;Database=breads;Uid=root;Pwd=taek522!;"; conn = new MySqlConnection(strConn); conn.Open(); isHelp = false; count = false; gScene = new GameScene(this, graphics); mScene = new MenuScene(this, graphics); oScene = new OptionScene(this, graphics); player1.CursorType = (int)CURSOR_TYPE.HAND; this.currentScene = Scenes.uninitiate; Scene.targetScreen = Scenes.MenuScene; posMouse[0] = new Vector2(14, 137); posMouse[1] = new Vector2(70, 100); posMouse[2] = new Vector2(123, 3); Game1.sprite = Content.Load <Texture2D>("hand"); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here isHelp = false; count = false; gScene = new GameScene(this, graphics); mScene = new MenuScene(this, graphics); player1.CursorType = (int)CURSOR_TYPE.HAND; this.currentScene = Scenes.uninitiate; Scene.targetScreen = Scenes.MenuScene; posMouse[0] = new Vector2(14, 137); posMouse[1] = new Vector2(70, 100); posMouse[2] = new Vector2(123, 3); Game1.sprite = Content.Load <Texture2D>("hand"); base.Initialize(); }
private void UpdateScreen() { if (this.currentScene != Scene.targetScreen) { switch (Scene.targetScreen) { case Scenes.GameScene: this.scene = gScene; mScene = new MenuScene(this, graphics); break; case Scenes.MenuScene: this.scene = mScene; oScene = new OptionScene(this, graphics); gScene = new GameScene(this, graphics); break; case Scenes.OptionScene: this.scene = oScene; break; } } }