Example #1
0
        public void CheckTileAndPlaySound(Vector2 position)
        {
            try
            {
                if (Game1.currentLocation.isObjectAtTile((int)position.X, (int)position.Y))
                {
                    (string?name, CATEGORY category)objDetails = TileInfo.getObjectAtTile((int)position.X, (int)position.Y);
                    string?              objectName = objDetails.name;
                    CATEGORY             category   = objDetails.category;
                    StardewValley.Object obj        = Game1.currentLocation.getObjectAtTile((int)position.X, (int)position.Y);

                    if (objectName != null)
                    {
                        objectName = objectName.ToLower().Trim();

                        if (obj is Furniture)
                        {
                            if (!furnitures.Contains((Furniture)obj))
                            {
                                furnitures.Add((Furniture)obj);
                                PlaySoundAt(position, objectName, category);
                            }
                        }
                        else
                        {
                            PlaySoundAt(position, objectName, category);
                        }
                    }
                }
                else
                {
                    (string?name, CATEGORY? category)tileDetail = TileInfo.getNameWithCategoryAtTile(position);
                    if (tileDetail.name != null)
                    {
                        if (tileDetail.category == null)
                        {
                            tileDetail.category = CATEGORY.Others;
                        }

                        PlaySoundAt(position, tileDetail.name, tileDetail.category);
                    }
                }
            }
            catch (Exception e)
            {
                MainClass.ErrorLog($"{e.Message}\n{e.StackTrace}\n{e.Source}");
            }
        }
Example #2
0
        public (string?name, CATEGORY category) getStaticTileInfoAtWithCategory(int x, int y)
        {
            if (data == null)
            {
                return(null, CATEGORY.Others);
            }

            foreach (var location in data)
            {
                if (!Game1.currentLocation.Name.ToLower().Equals(location.Key))
                {
                    continue;
                }

                if (location.Value != null)
                {
                    foreach (var tile in ((JObject)location.Value))
                    {
                        if (tile.Value == null)
                        {
                            continue;
                        }

                        JToken?tileXArray = tile.Value["x"];
                        JToken?tileYArray = tile.Value["y"];
                        JToken?tileType   = tile.Value["type"];

                        if (tileXArray == null || tileYArray == null || tileType == null)
                        {
                            continue;
                        }

                        bool isXPresent = false;
                        bool isYPresent = false;

                        foreach (var item in tileXArray)
                        {
                            if (short.Parse(item.ToString()) == x)
                            {
                                isXPresent = true;
                                break;
                            }
                        }

                        foreach (var item in tileYArray)
                        {
                            if (short.Parse(item.ToString()) == y)
                            {
                                isYPresent = true;
                                break;
                            }
                        }

                        if (isXPresent && isYPresent)
                        {
                            return(tile.Key, CATEGORY.FromString(tileType.ToString()));
                        }
                    }
                }
            }

            return(null, CATEGORY.Others);
        }
Example #3
0
        public static string GetSoundName(CATEGORY category, string post)
        {
            string soundName = $"_{post}";

            if (!MainClass.Config.RadarStereoSound)
            {
                soundName = $"_mono{soundName}";
            }

            if (category == CATEGORY.Farmers) // Villagers and farmers
            {
                soundName = $"npc{soundName}";
            }
            else if (category == CATEGORY.FarmAnimals) // Farm Animals
            {
                soundName = $"npc{soundName}";
            }
            else if (category == CATEGORY.NPCs) // Other npcs, also includes enemies
            {
                soundName = $"npc{soundName}";
            }
            else if (category == CATEGORY.WaterTiles) // Water tiles
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Furnitures) // Furnitures
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Others) // Other Objects
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Crops) // Crops
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Trees) // Trees
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Buildings) // Buildings
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.MineItems) // Mine items
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Chests) // Chests
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Debris) // Grass and debris
            {
                soundName = $"obj{soundName}";
            }
            else if (category == CATEGORY.Flooring) // Flooring
            {
                soundName = $"obj{soundName}";
            }
            else // Default
            {
                soundName = $"obj{soundName}";
            }

            return(soundName);
        }
Example #4
0
        public void PlaySoundAt(Vector2 position, string searchQuery, CATEGORY category)
        {
            #region Check whether to skip the object or not

            // Skip if player is directly looking at the tile
            if (CurrentPlayer.FacingTile.Equals(position))
            {
                return;
            }

            if (!radarFocus)
            {
                if ((exclusions.Contains(category.ToString().ToLower().Trim()) || exclusions.Contains(searchQuery.ToLower().Trim())))
                {
                    return;
                }

                // Check if a word in searchQuery matches the one in exclusions list
                string[] sqArr = searchQuery.ToLower().Trim().Split(" ");
                for (int j = 0; j < sqArr.Length; j++)
                {
                    if (exclusions.Contains(sqArr[j]))
                    {
                        return;
                    }
                }
            }
            else
            {
                if (focus.Count >= 0)
                {
                    bool found = false;

                    // Check if a word in searchQuery matches the one in focus list
                    string[] sqArr = searchQuery.ToLower().Trim().Split(" ");
                    for (int j = 0; j < sqArr.Length; j++)
                    {
                        if (focus.Contains(sqArr[j]))
                        {
                            found = true;
                            break;
                        }
                    }

                    // This condition has to be after the for loop
                    if (!found && !(focus.Contains(category.ToString().ToLower().Trim()) || focus.Contains(searchQuery.ToLower().Trim())))
                    {
                        return;
                    }
                }
                else
                {
                    return;
                }
            }
            #endregion

            if (MainClass.radarDebug)
            {
                MainClass.ErrorLog($"{radarFocus}\tObject:{searchQuery.ToLower().Trim()}\tPosition: X={position.X} Y={position.Y}");
            }

            int px = (int)Game1.player.getTileX();        // Player's X postion
            int py = (int)Game1.player.getTileY();        // Player's Y postion

            int ox = (int)position.X;                     // Object's X postion
            int oy = (int)position.Y;                     // Object's Y postion

            int dx = ox - px;                             // Distance of object's X position
            int dy = oy - py;                             // Distance of object's Y position

            if (dy < 0 && (Math.Abs(dy) >= Math.Abs(dx))) // Object is at top
            {
                Game1.currentLocation.localSoundAt(GetSoundName(category, "top"), position);
            }
            else if (dx > 0 && (Math.Abs(dx) >= Math.Abs(dy))) // Object is at right
            {
                Game1.currentLocation.localSoundAt(GetSoundName(category, "right"), position);
            }
            else if (dx < 0 && (Math.Abs(dx) > Math.Abs(dy))) // Object is at left
            {
                Game1.currentLocation.localSoundAt(GetSoundName(category, "left"), position);
            }
            else if (dy > 0 && (Math.Abs(dy) > Math.Abs(dx))) // Object is at bottom
            {
                Game1.currentLocation.localSoundAt(GetSoundName(category, "bottom"), position);
            }
        }