Example #1
0
        public override void Draw(SpriteBatch spritebatch)
        {
            if (Star.Star_speed == 1)
            {
                if (active == true)
                {
                    spritebatch.Draw(skin, new Rectangle((int)pos.X, (int)pos.Y, 760, 440), Color.Gray); // Bakgrund
                    if (x > 739 && x < 761 && y > 29 && y < 51)                                          // Avstägning
                    {
                        spritebatch.Draw(skin, new Rectangle(738, 28, 24, 24), Color.Red);
                        spritebatch.DrawString(text, "X", new Vector2(740, 10), Color.Black, 0f, new Vector2(0, 0), 2.5f, SpriteEffects.FlipVertically, 0f);
                    }
                    else
                    {
                        spritebatch.Draw(skin, new Rectangle(740, 30, 20, 20), Color.Red); // Avstägnings knapp
                        spritebatch.DrawString(text, "X", new Vector2(742, 15), Color.Black, 0f, new Vector2(0, 0), 2f, SpriteEffects.FlipVertically, 0f);
                    }

                    // ######## Start Meny ############
                    if (scene == 0)
                    {
                        CardShower.Show(spritebatch, new Vector2(60, 60), cards[0], cards[1], cards[2], cards[3], cards[4], cards[5]);
                    }
                }
            }
        }
Example #2
0
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            stars        = new Star(Content.Load <Texture2D>("WhiteP"), new Vector2(150, 150));
            laser        = new Laser(Content.Load <Texture2D>("WhiteP"), new Vector2(-100, 900));
            internet     = new Internet(Content.Load <Texture2D>("WhiteP"), Content.Load <SpriteFont>("Controll"), new Vector2(20, 20));
            health       = new HealthBar(Content.Load <Texture2D>("LongWhite"), Content.Load <Texture2D>("HealthBar"), new Vector2(10, 460), Content.Load <SpriteFont>("Controll"));
            player       = new PlayerShip(Content.Load <Texture2D>("SapceShip"), new Vector2(100, 150));
            events       = new Events(Content.Load <Texture2D>("SpaceStation"), Content.Load <Texture2D>("Planet"), new Vector2(600, 380), Content.Load <SpriteFont>("Controll"));
            enemy        = new Enemy(Content.Load <Texture2D>("LucasShip"), new Vector2(600, 380));
            Alvin        = Content.Load <SpriteFont>("Controll");
            controll     = new Controlls(Content.Load <SpriteFont>("Controll"));
            cards        = new CardShower(Content.Load <Texture2D>("CardBase"), Content.Load <SpriteFont>("Controll"), new Vector2(10, 10));

            cards.LoadFigures(Content.Load <Texture2D>("GreenSlime"), Content.Load <Texture2D>("Snake"));
            // TODO: use this.Content to load your game content here
        }
Example #3
0
        public void Update()
        {
            MouseState mState = Mouse.GetState();

            x = mState.X;
            y = mState.Y;

            if (mState.LeftButton == ButtonState.Pressed && oldMState.LeftButton == ButtonState.Released && active == true)
            {
                if (x > 739 && x < 761 && y > 29 && y < 51) // Avstägning
                {
                    active = false;
                }
                else if (x > 59 && x < 226 && y > 59 && y < 311) // Avstägning
                {
                    cards = CardShower.Create();
                }
            }


            oldMState = mState;
        }