static void Main(string[] args) { hLine upLine = new hLine( 0, 78, 0, '#' ); hLine downLine = new hLine(0, 78, 24, '#'); vLine leftLine = new vLine(0, 24, 0, '#'); vLine rightLine = new vLine(0, 24, 78, '#'); upLine.Drow(); downLine.Drow(); leftLine.Drow(); rightLine.Drow(); Point p = new Point( 4, 5, '*' ); Snake snake = new Snake( p, 4, Direction.RIGHT ); while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey( key.Key ); } snake.Move(); Thread.Sleep(200); } Console.ReadLine(); }
static void Main(string[] args) { //Console.SetBufferSize(999, 25); // Draw frame HorizontalLine upLine = new HorizontalLine(0, 78, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(0, 24, 78, '+'); upLine.Drow(); downLine.Drow(); leftLine.Drow(); rightLine.Drow(); Point p = new Point(2, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Drow(); while (true) { if(Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } System.Threading.Thread.Sleep(100); snake.Move(); } Console.ReadLine(); }
static void Main(string[] args) { // рисую рамочку по краям HorizontalLine line = new HorizontalLine(0,78,0,'%'); HorizontalLine line2 = new HorizontalLine(0, 78, 24, '%'); VerticalLine line3 = new VerticalLine(0, 24, 0, '%'); VerticalLine line4 = new VerticalLine(0, 24, 78, '%'); line.Draw(); line2.Draw(); line3.Draw(); line4.Draw(); //рисую змейку Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT ); snake.Draw(); //moving while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); snake.Move(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Snake game = new Snake()) { game.Run(); } }
static void Main(string[] args) { Point p1 = new Point(1, 2, '*'); p1.Draw(); Point p2 = new Point(4, 5, '#'); p2.Draw(); Console.SetBufferSize(80, 25); HorizontalLine upLine = new HorizontalLine(0, 78, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); upLine.Draw(); downLine.Draw(); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(78, 24, 0, '+'); leftLine.Draw(); rightLine.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 6, Direction.RIGHT); snake.Draw(); while(true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); snake.Move(); } }
static void Main(string[] args) { Console.SetBufferSize(80,25); //установить размер окна и убрать возможность перемотки Walls walls = new Walls(80, 25); walls.Draw(); //Отрисовка змеи Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while(true) { if (walls.IsHit(snake) || snake.IsHitTail()) { Console.Clear(); Console.SetCursorPosition(37, 7); Console.Write("YOU LOSE"); break; } if(snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) //нажата ли какая-либо клавиша { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } Console.ReadKey(); }
static void Main(string[] args) { Console.SetBufferSize(80, 25); HorizontalLine top = new HorizontalLine(1, 78, 1, '+'); top.Draw(); HorizontalLine bottom = new HorizontalLine(1, 78, 24, '+'); bottom.Draw(); VerticalLine left = new VerticalLine(1, 1, 24, '+'); left.Draw(); VerticalLine right = new VerticalLine(78, 1, 24, '+'); right.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 6, Direction.RIGHT); snake.Draw(); for (int i = 0; i < 10; i++) { snake.Move(); Thread.Sleep(300); } while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); if (key.Key == ConsoleKey.LeftArrow) snake.direction = Direction.LEFT; else if (key.Key == ConsoleKey.RightArrow) snake.direction = Direction.RIGHT; else if (key.Key == ConsoleKey.UpArrow) snake.direction = Direction.UP; else if (key.Key == ConsoleKey.DownArrow) snake.direction = Direction.DOWN; else if (key.Key == ConsoleKey.Escape) break; } Thread.Sleep(100); snake.Move(); } }
static void Main(string[] args) { Console.SetBufferSize(80, 25); HorizontalLine upLine = new HorizontalLine(0,78,0,'+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(0, 24, 78, '+'); upLine.Draw(); downLine.Draw(); leftLine.Draw(); rightLine.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } //if (Console.KeyAvailable) //{ // ConsoleKeyInfo key = Console.ReadKey(); // snake.HandleKey(key.Key); //} Thread.Sleep(300); //snake.Move(); } }
static void Main(string[] args) { Console.SetBufferSize(80, 25); Walls walls = new Walls(80, 25); walls.Drow(); //Отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Drow(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Drow(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Drow(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } }
static void Main(string[] args) { int points = 3; Console.CursorVisible = false; Random rnd = new Random(); int width = Console.WindowWidth, height = Console.WindowHeight; Snake[] snakearray = new Snake[100]; Point point = new Point(rnd.Next(window), 0); for (int i = 0; i < snakearray.Length; i++) { if (i < 3) { snakearray[i] = new Snake(width / 2 + i, height / 2); } else { snakearray[i] = new Snake(0, 0); } } do { switch (Console.ReadKey(true).Key) { case ConsoleKey.UpArrow: follow(); snakearray[0].y--; break; case ConsoleKey.DownArrow: follow(); snakearray[0].y++; break; case ConsoleKey.RightArrow: follow(); snakearray[0].x++; break; case ConsoleKey.LeftArrow: follow(); snakearray[0].x--; break; } update(); } while (true); void update() { Console.Clear(); for (int i = 0; i < points; i++) { Console.SetCursorPosition(snakearray[i].x, snakearray[i].y); Console.Write("O"); } } void follow() { for (int i = 3; i > 0; i--) { snakearray[i] = new Snake(snakearray[i - 1].x, snakearray[i - 1].y); } } }
static void Main(string[] args) { int winner = -1; Arena arena = new Arena(ARENA_SIZE_X, ARENA_SIZE_Y); Snake[] snakes = new Snake[2]; snakes[0] = new Snake(arena, 10, 8, PLAYER1, ConsoleKey.W, ConsoleKey.S, ConsoleKey.A, ConsoleKey.D); snakes[1] = new Snake(arena, 20, 8, PLAYER2, ConsoleKey.UpArrow, ConsoleKey.DownArrow, ConsoleKey.LeftArrow, ConsoleKey.RightArrow); apple[] apples = new apple[3]; for (int i = 0; i < apples.Length; i++) { apples[i] = new apple(arena); } for (int i = 0; i < apples.Length; i++) { apples[i].spawnApple(); } DrawArena(arena); ConsoleKeyInfo keyInfo; int snakeIndex, appleIndex; isGameOn = true; while (isGameOn) { if (Console.KeyAvailable) /* só lê a tecla se ela já foi pressionada */ { keyInfo = Console.ReadKey(true); if (keyInfo.Key == ConsoleKey.Escape) { isGameOn = false; } else { for (snakeIndex = 0; snakeIndex < 2; snakeIndex++) { snakes[snakeIndex].OnKeyPressed(keyInfo.Key); } } } for (snakeIndex = 0; snakeIndex < 2; snakeIndex++) { if (!snakes[snakeIndex].IsAlive) { isGameOn = false; winner = snakeIndex + 1; return; } snakes[snakeIndex].Move(); } for (appleIndex = 0; appleIndex < apples.Length; appleIndex++) { apples[appleIndex].spawnApple(); } DrawArena(arena); } Console.ResetColor(); Console.WriteLine("Player {0} venceu!", winner); }