/* * To add: Crit range, Crit modifier * Should magic go here or in its own class? */ public Weapon(Die damageDie, int numberOfDice) { _damageDie = damageDie; _numberOfDice = numberOfDice; }
public Entity(Die _hitDice, int hitPointMax) { this._hitDice = _hitDice; this._hitPointMax = hitPointMax; CalculateValues(this); }