Example #1
0
 void drawgame()
 {
     p1.draw();
     g1.draw();
     m_pbulletmanager.draw();
     //e1.draw(spriteBatch);
     //e2.draw(spriteBatch);
     //e3.draw(spriteBatch);
 }
Example #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
            p1.draw();
            g1.draw();
            m_pbulletmanager.draw();
            spriteBatch.End();
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }