void drawgame() { p1.draw(); g1.draw(); m_pbulletmanager.draw(); //e1.draw(spriteBatch); //e2.draw(spriteBatch); //e3.draw(spriteBatch); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); p1.draw(); g1.draw(); m_pbulletmanager.draw(); spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }