Example #1
0
        private static List <Element> HungerGames(int width, int height)
        {
            // put all the goodies in the middle - no health
            var   rand    = new Random();
            float x       = width / 2;
            float y       = height / 2;
            float dim     = width / 10;
            int   count   = 100;
            var   objects = new List <Element>();

            while (true)
            {
                float rx = x + (rand.Next() % dim) * (rand.Next() % 2 == 0 ? -1 : 1);
                float ry = y + (rand.Next() % dim) * (rand.Next() % 2 == 0 ? -1 : 1);

                var item = RandomgenItem(rx, ry, rand);

                if (item != null && !(item is Health) && !(item is Shield))
                {
                    objects.Add(item);

                    if (count-- <= 0)
                    {
                        break;
                    }
                }
            }

            foreach (var elem in WorldHelper.MakeBorders(width, height, 20))
            {
                objects.Add(elem);
            }

            return(objects);
        }
Example #2
0
        public static void HungerGames(int width, int height, Dictionary <int, Element> obstacles, Dictionary <int, Element> items)
        {
            // put all the goodies in the middle - no health
            var   rand  = new Random();
            float x     = width / 2;
            float y     = height / 2;
            float dim   = width / 10;
            int   count = 100;

            while (true)
            {
                float rx = x + (rand.Next() % dim) * (rand.Next() % 2 == 0 ? -1 : 1);
                float ry = y + (rand.Next() % dim) * (rand.Next() % 2 == 0 ? -1 : 1);

                var item = RandomgenItem(rx, ry, rand);

                if (item != null && !(item is Bandage) && !(item is Helmet))
                {
                    items.Add(item.Id, item);

                    if (count-- <= 0)
                    {
                        break;
                    }
                }
            }

            foreach (var elem in WorldHelper.MakeBorders(width, height, 20))
            {
                obstacles.Add(elem.Id, elem);
            }
        }
Example #3
0
        private static List <Element> RandomgenObstacle(float x, float y, float window, Random rand)
        {
            // choose initial obstacle
            switch (rand.Next() % 12)
            {
            case 0:
                // hut
                return(WorldHelper.MakeHut(x, y, (DirectionEnum)((rand.Next() % 15) + 1)));

            case 10:
            case 9:
            case 8:
            case 7:
            case 6:
            case 5:
            case 4:
            case 1:
                // tree
                window -= 40;
                x       = (x - (window / 2)) + ((float)(rand.Next() % 100) / 100f) * window;
                y       = (y - (window / 2)) + ((float)(rand.Next() % 100) / 100f) * window;
                return(new List <Element>()
                {
                    new Tree()
                    {
                        X = x, Y = y
                    }
                });

            case 2:
                // rock
                return(new List <Element>()
                {
                    new Rock()
                    {
                        X = x, Y = y
                    }
                });

            case 3:
                if (rand.Next() % 2 == 0)
                {
                    // vertical wall
                    return(new List <Element>()
                    {
                        new Wall(WallDirection.Vertical, window, 20)
                        {
                            X = x, Y = y
                        }
                    });
                }
                else
                {
                    // horizontal wall
                    return(new List <Element>()
                    {
                        new Wall(WallDirection.Horiztonal, window, 20)
                        {
                            X = x, Y = y
                        }
                    });
                }

            default:
                // nothing
                break;
            }

            return(null);
        }
Example #4
0
        private static List <Element> Randomgen(int width, int height)
        {
            // this size is determined by the largest element (the Hut)
            int    chunkSize = 400;
            Random rand      = new Random();

            if (width < chunkSize || height < chunkSize)
            {
                throw new Exception("Must have at least " + chunkSize + " pixels to generate a board");
            }

            // break the board up into 400x400 chunks, within those chunks we will then fill with a few particular patterns
            var objects = new List <Element>();

            for (int h = 0; h < height / chunkSize; h++)
            {
                for (int w = 0; w < width / chunkSize; w++)
                {
                    float x = (h * chunkSize) + (chunkSize / 2);
                    float y = (w * chunkSize) + (chunkSize / 2);

                    // potential item location
                    float ix = x;
                    float iy = y;

                    // generate random obstacle
                    var solids = RandomgenObstacle(x, y, chunkSize, rand);

                    if (solids != null && solids.Count == 1)
                    {
                        // adjust the item placement
                        if (solids[0] is Rock)
                        {
                            ix -= (chunkSize / 2);
                        }
                        else if (solids[0] is Wall)
                        {
                            if ((solids[0] as Wall).Width > (solids[0] as Wall).Height)
                            {
                                // horizontal
                                iy += chunkSize / 2;
                            }
                            else
                            {
                                // vertical
                                ix += chunkSize / 2;
                            }
                        }
                        else if (solids[0] is Tree)
                        {
                            // pick an x and y that is not within width and height of the tree
                            var window = chunkSize - 50;
                            do
                            {
                                ix = (x - (window / 2)) + ((float)(rand.Next() % 100) / 100f) * window;
                            }while (Math.Abs(ix - solids[0].X) < solids[0].Width * 2);
                            do
                            {
                                iy = (y - (window / 2)) + ((float)(rand.Next() % 100) / 100f) * window;
                            }while (Math.Abs(iy - solids[0].Y) < solids[0].Height * 2);
                        }
                    }

                    // place an item
                    var item = RandomgenItem(ix, iy, rand);

                    if (item != null)
                    {
                        if (item.X < 0 || item.X > width ||
                            item.Y < 0 || item.Y > height)
                        {
                            System.Diagnostics.Debug.WriteLine("Put an item outside of the wall");
                        }

                        // add items
                        objects.Add(item);
                    }
                    if (solids != null)
                    {
                        foreach (var elem in solids)
                        {
                            objects.Add(elem);
                        }
                    }
                }
            }

            // make borders
            foreach (var elem in WorldHelper.MakeBorders(width, height, 20))
            {
                objects.Add(elem);
            }

            return(objects);
        }
Example #5
0
        private static List <Element> Test(int width, int height)
        {
            if (width < 1000 || height < 1000)
            {
                throw new Exception("Must have at least 1000 wdith & height");
            }

            var objects = new List <Element>();

            // borders
            foreach (var elem in WorldHelper.MakeBorders(width, height, 20))
            {
                objects.Add(elem);
            }
            // hut
            foreach (var elem in WorldHelper.MakeHut(700, 700, (DirectionEnum.East | DirectionEnum.South | DirectionEnum.West)))
            {
                objects.Add(elem);
            }
            // items
            foreach (var elem in new Element[] {
                new Tree()
                {
                    X = 125, Y = 125
                },
                new Pistol()
                {
                    X = 350, Y = 200
                },
                new AK47()
                {
                    X = 350, Y = 400
                },
                new Shotgun()
                {
                    X = 350, Y = 350
                },
                new Ammo()
                {
                    X = 350, Y = 150
                },
                new Ammo()
                {
                    X = 400, Y = 150
                },
                new Ammo()
                {
                    X = 450, Y = 150
                },
                new Shield()
                {
                    X = 200, Y = 300
                },
                new Rock()
                {
                    X = 750, Y = 250
                },
                new Health()
                {
                    X = 350, Y = 800
                }
            })
            {
                objects.Add(elem);
            }

            return(objects);
        }
Example #6
0
        public static void Test(int width, int height, Dictionary <int, Element> obstacles, Dictionary <int, Element> items)
        {
            if (width < 1000 || height < 1000)
            {
                throw new Exception("Must have at least 1000 wdith & height");
            }

            // borders
            foreach (var elem in WorldHelper.MakeBorders(width, height, 20))
            {
                obstacles.Add(elem.Id, elem);
            }
            // hut
            foreach (var elem in WorldHelper.MakeHut(700, 700, (DirectionEnum.East | DirectionEnum.South | DirectionEnum.West)))
            {
                obstacles.Add(elem.Id, elem);
            }
            // items
            foreach (var elem in new Element[] {
                new Tree()
                {
                    X = 125, Y = 125
                },
                new Pistol()
                {
                    X = 350, Y = 200
                },
                new AK47()
                {
                    X = 350, Y = 400
                },
                new Shotgun()
                {
                    X = 350, Y = 350
                },
                new Ammo()
                {
                    X = 350, Y = 150
                },
                new Ammo()
                {
                    X = 400, Y = 150
                },
                new Ammo()
                {
                    X = 450, Y = 150
                },
                new Helmet()
                {
                    X = 200, Y = 300
                },
                new Rock()
                {
                    X = 750, Y = 250
                },
                new Bandage()
                {
                    X = 350, Y = 800
                }
            })
            {
                items.Add(elem.Id, elem);
            }
        }