Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            if (Mouse.GetState().LeftButton == ButtonState.Pressed)
            {
                if (particleMap.GetParticleAt(Mouse.GetState().X, Mouse.GetState().Y) == null)
                {
                    particleMap.AddParticle(new Particle(TestPowder_Element, Mouse.GetState().X, Mouse.GetState().Y, this));
                }
            }

            PhysicsCore.ApplyPhysics(particleMap, gameTime);
            // TODO: Add your update logic here

            base.Update(gameTime);
        }