Example #1
0
 internal Conversation(Messenger msn, Contact otherUser, object clientData)
 {
     this.users = new Hashtable();
       this.transaction = 0;
       this.sessionID = 0;
       this.ClientData = null;
       this.socketBuffer = new byte[0x1000];
       this.messenger = msn;
       this.contactToCall = otherUser;
       this.ClientData = clientData;
 }
Example #2
0
 // Methods
 internal ContactGroup(string name, int id, Messenger messenger)
 {
     this.name = name;
       this.id = id;
       this.messenger = messenger;
 }
Example #3
0
        private void OnSynchronizationCompleted(Messenger sender, EventArgs e)
        {
            // first show all people who are on our forwardlist. This is the 'main' contactlist
            // a normal person would see when logging in.
            // if you want to get all 'online' people enumerate trough this list and extract
            // all contacts with the right DotMSN.MSNStatus  (eg online/away/busy)
            foreach(Contact contact in messenger.GetListEnumerator(MSNList.ForwardList))
            {
                Console.Text =  "FL > " + contact.Name + " (" + contact.Status + ")\r\n";
            }

            // now get the reverse list. This list shows all people who have you on their
            // contactlist.
            foreach(Contact contact in messenger.ReverseList)
            {
                Console.Text= "RL > " + contact.Name + " (" + contact.Status + ")\r\n";
            }

            // we follow with the blocked list. this shows all the people who are blocked
            // by you
            foreach(Contact contact in messenger.BlockedList)
            {
                Console.Text= "BL > " + contact.Name + " (" + contact.Status + ")\r\n";
            }

            // when the privacy of the client is set to MSNPrivacy.NoneButAllowed then only
            // the contacts on the allowedlist are able to see your status
            foreach(Contact contact in messenger.AllowedList)
            {
                Console.Text =  "AL > " + contact.Name + " (" + contact.Status + ")\r\n";
            }

            // now set our initial status !
            // we must set an initial status otherwise
            messenger.SetStatus(MSNStatus.Online);
            Console.Text =  "Status set to online!\r\n";

            /* the alllist just enumerates all possible contacts. it is not very usefull in
                 * this sample so i've commented it out.
                foreach(Contact contact in messenger.AllList)
                {
                    this.Log.Text += "AL > " + contact.Name + " (" + contact.Status + ")";
                } */

                    /* uncomment this when you want to automatically add
                     * people who have added you to their contactlist on your own
                      * contactlist. (remember the pop-up dialog in MSN Messenger client when someone adds you, this is the 'automatic' method)*/
                foreach(Contact contact in messenger.GetListEnumerator(MSNList.ReverseList))
                {
                    Thread.Sleep(5000);
                    messenger.AddContact(contact.Mail);
                    Thread.Sleep(5000);
                    messenger.RequestConversation(contact.Mail);
                }
        }
Example #4
0
 private void OnReceivingMessages(Messenger sender, string a)
 {
     Console.Text ="Hotmail MSG: " + a;
     return;
 }
Example #5
0
 private void OnContactOnline(Messenger sender, ContactEventArgs e)
 {
     Console.Text = e.Contact.Name + " went online\r\n";
     //messenger.SynchronizeList();
     //messenger.SetStatus(MSNStatus.Online);
     messenger.RequestConversation(e.Contact.Mail);
 }
Example #6
0
 private void OnContactOffline(Messenger sender, ContactEventArgs e)
 {
     Console.Text = e.Contact.Name + " went offline\r\n";
 }
Example #7
0
 private void OnContactAdded(Messenger sender, ListMutateEventArgs e)
 {
     Console.Text = "received contact";
     return;
 }
Example #8
0
        private void ConversationCreated(Messenger sender, ConversationEventArgs e)
        {
            // we request a conversation or were asked one. Now log this
            Console.Text =  "Conversation object created\r\n";

            // remember there are not yet users in the conversation (except ourselves)
            // they will join _after_ this event. We create another callback to handle this.
            // When user(s) have joined we can start sending messages.
            e.Conversation.ContactJoin += new Conversation.ContactJoinHandler(ContactJoined);

            // log the event when the two clients are connected
            e.Conversation.ConnectionEstablished += new Conversation.ConnectionEstablishedHandler(ConnectionEstablished);

            // notify us when the other contact is typing something
            e.Conversation.UserTyping  += new Conversation.UserTypingHandler(ContactTyping);

            //exchange messages
            e.Conversation.MessageReceived += new Conversation.MessageReceivedHandler(OnConversationReceived);
        }
Example #9
0
 internal Conversation(Socket switchBoard, string sbHash, Contact otherUser, Messenger msn, int session)
 {
     this.users = new Hashtable();
       this.transaction = 0;
       this.sessionID = 0;
       this.ClientData = null;
       this.socketBuffer = new byte[0x1000];
       this.contactToCall = otherUser;
       this.hash = sbHash;
       this.socketSB = switchBoard;
       this.messenger = msn;
       this.sessionID = session;
 }
Example #10
0
 private void OnReceivingMessages(Messenger sender, string a)
 {
     Console.WriteLine("Hotmail MSG: " + a);
     return;
 }
Example #11
0
 private void OnContactOffline(Messenger sender, ContactEventArgs e)
 {
     Console.WriteLine(e.Contact.Name + " went offline\r\n");
 }
Example #12
0
 private void OnContactAdded(Messenger sender, ListMutateEventArgs e)
 {
     Console.WriteLine("received contact");
     return;
 }