Example #1
0
        public void pak_SpawnNpc(CPlayer thisclient, CNpc thisnpc)
        {
            thisnpc.NpcInfo.CharID = mServer.GetMobID();
            OutPak.Clear();
            OutPak.SetShort(172, 0);
            OutPak.SetShort(0x0364, 4);
            OutPak.SetShort(30000, 6);
            OutPak.SetShort(thisnpc.Position.pCurrent.x, 12);
            OutPak.SetShort(thisnpc.Position.pCurrent.y, 14);
            OutPak.SetShort(thisnpc.NpcInfo.CharID, 16);
            XmlDocument doc = new XmlDocument();

            try
            {
                doc.Load(String.Format("./Data/Npc/{0}", thisnpc.NpcFile));
            }
            catch (Exception ex)
            {
                Core.CLog(String.Format("Error: {0}", ex.Message));
            }
            XmlNode     root = doc.DocumentElement;
            XmlNodeList list = root.SelectNodes("/npc/inventory/item");

            OutPak.SetString(root.Attributes.Item(0).Value, 18);
            if (int.Parse(root.Attributes.Item(2).Value).Equals(0))
            {
                OutPak.SetShort(120, 30);
            }
            OutPak.SetShort(int.Parse(root.Attributes.Item(1).Value), 34);
            for (int i = 0; i < list.Count; i++)
            {
                int   slotnum  = int.Parse(list.Item(i).Attributes.Item(0).Value);
                CItem thisitem = new CItem();
                thisitem.ItemID = int.Parse(list.Item(i).Attributes.Item(1).Value);
                thisitem.EF1    = int.Parse(list.Item(i).Attributes.Item(2).Value);
                thisitem.EFV1   = int.Parse(list.Item(i).Attributes.Item(3).Value);
                thisitem.EF2    = int.Parse(list.Item(i).Attributes.Item(4).Value);
                thisitem.EFV2   = int.Parse(list.Item(i).Attributes.Item(5).Value);
                thisitem.EF3    = int.Parse(list.Item(i).Attributes.Item(6).Value);
                thisitem.EFV3   = int.Parse(list.Item(i).Attributes.Item(7).Value);
                OutPak.SetShort(thisclient.GetItemIDwRefine(thisitem), (2 * slotnum) + 36);
                OutPak.SetByte(thisclient.GetAnctCode(thisitem), slotnum + 131);
            }
            OutPak.SetShort(thisnpc.NpcInfo.CharID, 66);
            OutPak.SetShort(int.Parse(root.Attributes.Item(3).Value), 100);
            OutPak.SetByte(1, 102);
            OutPak.SetByte(int.Parse(root.Attributes.Item(2).Value), 106);
            OutPak.SetShort(4, 107); // Move Speed
            OutPak.SetShort(100, 108);
            OutPak.SetShort(100, 110);
            OutPak.SetShort(100, 112);
            OutPak.SetShort(100, 114);
            OutPak.SetShort(int.Parse(root.Attributes.Item(4).Value), 116);
            OutPak.SetShort(int.Parse(root.Attributes.Item(5).Value), 118);
            OutPak.SetShort(int.Parse(root.Attributes.Item(6).Value), 120);
            OutPak.SetShort(int.Parse(root.Attributes.Item(7).Value), 122);
            OutPak.SetShort(0, 128); // Spawn Effect 2=tele effect
            thisclient.Client.encdec.Encrypt(OutPak, OutPak.dataBuffer, 172, thisclient.Client.Hash);
            thisclient.Client.SendPacket(OutPak, 172);
        }
Example #2
0
 public void pak_SpawnChar(CPlayer thisclient, CPlayer otherclient)
 {
     OutPak.Clear();
     OutPak.SetShort(172, 0);
     OutPak.SetShort(0x0364, 4);
     OutPak.SetShort(30000, 6);
     OutPak.SetShort(otherclient.Position.pCurrent.x, 12);
     OutPak.SetShort(otherclient.Position.pCurrent.y, 14);
     OutPak.SetShort(otherclient.Session.ClientID, 16);
     OutPak.SetString(otherclient.CharInfo.CharName, 18);
     OutPak.SetShort(otherclient.CharInfo.ChaosPts, 30);
     OutPak.SetShort(otherclient.CharInfo.BodyID, 34);
     for (int i = 0; i < 15; i++)
     {
         OutPak.SetShort(thisclient.GetItemIDwRefine(otherclient.Inventory[i]), (2 * i) + 36);
         OutPak.SetByte(thisclient.GetAnctCode(otherclient.Inventory[i]), i + 131);
     }
     OutPak.SetShort(otherclient.Session.ClientID, 66);
     OutPak.SetShort(otherclient.CharInfo.cLevel, 100);
     OutPak.SetShort(4, 107); // Move Speed
     OutPak.SetShort(otherclient.Stats.mHP, 108);
     OutPak.SetShort(otherclient.Stats.mMP, 110);
     OutPak.SetShort(otherclient.Stats.cHP, 112);
     OutPak.SetShort(otherclient.Stats.cMP, 114);
     OutPak.SetShort(otherclient.Stats.STR, 116);
     OutPak.SetShort(otherclient.Stats.INT, 118);
     OutPak.SetShort(otherclient.Stats.DEX, 120);
     OutPak.SetShort(otherclient.Stats.CON, 122);
     OutPak.SetShort(0, 128); // Spawn Effect 2=tele effect
     thisclient.Client.encdec.Encrypt(OutPak, OutPak.dataBuffer, 172, thisclient.Client.Hash);
     thisclient.Client.SendPacket(OutPak, 172);
 }