public override void LoadContent() { spriteBatch = ScreenManager.SpriteBatch; backgrounds = new Background[3]; backgrounds[0] = new Background(content, "Backgrounds/Background4", 0.2f); backgrounds[1] = new Background(content, "Backgrounds/Background1", 0.5f); backgrounds[2] = new Background(content, "Backgrounds/Background2", 0.8f); //player player = new Player(new Vector2(180.0f, 500.0f), ScreenManager, content); //timeline timeLineTexture = content.Load<Texture2D>("floor"); timeLineBorder = content.Load<Texture2D>("ProgressBar"); //health arrayHealth[0] = content.Load<Texture2D>("Battery/bat1"); arrayHealth[1] = content.Load<Texture2D>("Battery/bat2"); arrayHealth[2] = content.Load<Texture2D>("Battery/bat3"); arrayHealth[3] = content.Load<Texture2D>("Battery/bat4"); arrayHealth[4] = content.Load<Texture2D>("Battery/bat5"); }
public override void LoadContent() { this.input = ScreenManager.InputSystem; this.spriteBatch = ScreenManager.SpriteBatch; backgrounds = new Background[3]; backgrounds[0] = new Background(content, "Backgrounds/Background0", 0.2f); backgrounds[1] = new Background(content, "Backgrounds/Background1", 0.5f); backgrounds[2] = new Background(content, "Backgrounds/Background2", 0.8f); //player player = new Player(new Vector2(180.0f, 500.0f), ScreenManager, content); //timeline timeLineTexture = content.Load<Texture2D>("GameAssets/floor"); timeLineBorder = content.Load<Texture2D>("GameAssets/ProgressBar"); //health arrayHealth[0] = content.Load<Texture2D>("Battery/bat1"); arrayHealth[1] = content.Load<Texture2D>("Battery/bat2"); arrayHealth[2] = content.Load<Texture2D>("Battery/bat3"); arrayHealth[3] = content.Load<Texture2D>("Battery/bat4"); arrayHealth[4] = content.Load<Texture2D>("Battery/bat5"); //flag flag = new Flag(content, new Vector2(endPositionX, 240)); //enemyhit jejehit = content.Load<Texture2D>("Sprites/jejehit"); }
public override void LoadContent() { Song song = content.Load<Song>("sounds/Stage3"); // Put the name of your song in instead of "song_title" MediaPlayer.Play(song); spriteBatch = ScreenManager.SpriteBatch; backgrounds = new Background[3]; backgrounds[0] = new Background(content, "Backgrounds/Background4", 0.2f); backgrounds[1] = new Background(content, "Backgrounds/Background1", 0.5f); backgrounds[2] = new Background(content, "Backgrounds/Background2", 0.8f); //player player = new Player(new Vector2(180.0f, 500.0f), ScreenManager, content); //timeline timeLineTexture = content.Load<Texture2D>("floor"); timeLineBorder = content.Load<Texture2D>("ProgressBar"); //health arrayHealth[0] = content.Load<Texture2D>("Battery/bat1"); arrayHealth[1] = content.Load<Texture2D>("Battery/bat2"); arrayHealth[2] = content.Load<Texture2D>("Battery/bat3"); arrayHealth[3] = content.Load<Texture2D>("Battery/bat4"); arrayHealth[4] = content.Load<Texture2D>("Battery/bat5"); }