public void OnPreRender() { flare.updateProperties(); flare.sunglareMaterial.SetFloat("renderOnCurrentCamera", 1.0f); flare.sunglareMaterial.SetFloat("useDbufferOnCamera", useDbufferOnCamera); }
public void OnPreRender() { flare.updateProperties(); flare.sunglareMaterial.SetFloat(ShaderProperties.renderOnCurrentCamera_PROPERTY, 1.0f); flare.sunglareMaterial.SetFloat(ShaderProperties.useDbufferOnCamera_PROPERTY, useDbufferOnCamera); }
public void OnPreRender() { flare.updateProperties(); }