public void placeMineAt(int x, int y, double depth, Explosive explosive) { if (x < Settings.MAP_SIZE && x >= 0 && y < Settings.MAP_SIZE && y >= 0) { this.fieldArray[x, y].placeExplosive(explosive, depth); } }
public void placeExplosive(Explosive explosive, double depth) { this.explosive = explosive; if (depth < 0.0) { this.mineDepth = 0.0; } else if (depth > MAX_DEPTH) { this.mineDepth = MAX_DEPTH; } else { this.mineDepth = depth; } }