public void OpenArouond(Lattice lt) { for (int i = -1; i <= 1; i += 2) { for (int j = -1; j <= 1; j += 2) { Lattice l = arr[lt.x + i, lt.y + j]; l.Open(); } } }
void InitLattice() { for (int i = 0; i < arr.GetLength(0); i++) { for (int j = 0; j < arr.GetLength(1); j++) { Lattice temp = arr[i, j]; int count = getAroundLeiNum(temp); temp.AroundNum = count; if (count == 0) { temp.isCanOpen = true; } } } }
int getAroundLeiNum(Lattice lt) { int count = 0; for (int i = -1; i <= 1; i += 2) { for (int j = -1; j <= 1; j += 2) { Lattice l = arr[lt.x + i, lt.y + j]; if (l.isLei) { count++; } } } return(count); }
void InitGame() { int wid = int.Parse(Console.ReadLine()); int hig = int.Parse(Console.ReadLine()); arr = new Lattice[wid, hig]; for (int i = 0; i < wid; i++) { for (int j = 0; j < hig; j++) { arr[i, j] = new Lattice(i, j); Lattice temp = arr[i, j]; if (i == 0 || j == 0 || i == wid - 1 || j == hig - 1) { temp.lt = LatticeType.Other; } Random r = new Random(); if (r.Next(0, 100) > 70) { temp.isLei = true; } } } }