Example #1
0
        public Quaternion(EulerAngle e)
        {
            double c1 = Math.Cos(e.Yaw * 0.5d);
            double c2 = Math.Cos(e.Pitch * 0.5d);
            double c3 = Math.Cos(e.Roll * 0.5d);
            double s1 = Math.Sin(e.Yaw * 0.5d);
            double s2 = Math.Sin(e.Pitch * 0.5d);
            double s3 = Math.Sin(e.Roll * 0.5d);

            W = c1 * c2 * c3 - s1 * s2 * s3;
            X = s1 * s2 * c3 + c1 * c2 * s3;
            Y = s1 * c2 * c3 + c1 * s2 * s3;
            Z = c1 * s2 * c3 - s1 * c2 * s3;
        }
Example #2
0
 public Matrix(EulerAngle euler) : this(new Quaternion(euler))
 {
 }