public void SpinBullet() { sound spin = new sound(); spin.spin_sound(); playerGun[Chamber] = 1; }
public void LoadBullet() { sound load = new sound(); load.load_sound(); Chamber = ran.Next(1, 7); }
private void btnstart_Click(object sender, EventArgs e) { sound click_sound = new sound(); click_sound.click_sound(); Form2 frm = new Form2(box1.Text); frm.Show(); this.Hide(); }
private void btnshoot_Click(object sender, EventArgs e) { sound shootMe = new sound(); shootMe.shoot(); pictureBox3.Show(); round_count(); chamber_count++; if (Chamber == 0) { MessageBox.Show("there is no bullet it automatically restart the game"); Restart(); } if (playerGun[chamber_count] == 1) { MessageBox.Show("Bang - You are dead\nBetter Lucks Next Time...\n\n***Restart game * **"); Restart(); } else { MessageBox.Show("Bang - You survived"); total_score += 100; //User get 100 points each time they survived label_score.Text = " Total Score: " + total_score; } if (round == 2) { MessageBox.Show("game over \nYou won \n you shot more than 2 times and the bullet has not been fired...\n\n*** Restart Game * **"); Restart(); } }
private void Form1_Load(object sender, EventArgs e) { sound play_back_sound = new sound(); play_back_sound.play_back_sound(); }