Example #1
0
 public BuildUnitButtonType(Texture2D texture, Keys hotkey, UnitType unitType)
     : base(texture, hotkey, unitType.BuildTime)
 {
     UnitType = unitType;
 }
Example #2
0
        public Unit(UnitType type, Vector2 position, short team, short id)
            : base(position, type.Size, team)
        {
            ID = id;
            //ID = Player.Players[team].UnitIDCounter++;
            Player.Players[team].UnitArray[ID] = this;

            this.type = type;
            //this.speed = new Vector2(type.MoveSpeed, type.MoveSpeed);
            MaxSpeed = type.MoveSpeed;
            acceleration = MaxSpeed * 6f;
            Texture = type.NormalTexture;
            //BulletTexture = type.BulletTexture;
            BulletSize = type.BulletSize;
            BulletSpeed = type.BulletSpeed;
            AttackDamage = type.AttackDamage;
            AttackRange = type.AttackRange;
            AttackDelay = type.AttackDelay;
            Hp = MaxHp = type.Hp;
            Armor = type.Armor;
            SightRange = type.SightRange;
            BuildTime = type.BuildTime;
            SelectionSortValue = type.SelectionSortValue;
            TargetPriority = type.TargetPriority;
            //Player.Players[Team].CurrentSupply += type.SupplyCost;

            AddUnit(this);
            //InitializeCurrentPathNode();
        }
Example #3
0
 public Unit(UnitType type, Vector2 position, int size)
     : base(position, size)
 {
     this.type = type;
     AddUnit(this);
     initializeCurrentPathNode();
 }
Example #4
0
 public Unit(UnitType type, Vector2 position, int size, float speed)
     : this(type, position, size)
 {
     this.speed = new Vector2(speed, speed);
 }
Example #5
0
        static UnitType()
        {
            MeleeNublet = new UnitType();
            MeleeNublet.NormalTexture = Game1.Game.Content.Load<Texture2D>("unit textures/redcircleguy");
            MeleeNublet.SelectingTexture = Game1.Game.Content.Load<Texture2D>("unit textures/redcircleguyselected2");
            MeleeNublet.SelectedTexture = Game1.Game.Content.Load<Texture2D>("unit textures/redcircleguyselecting2");
            //MeleeNublet.BulletTexture = Game1.Game.Content.Load<Texture2D>("boxingglove");
            MeleeNublet.BulletType = BulletType.MeleeBullet;
            MeleeNublet.Name = "Melee Nublet";
            MeleeNublet.Size = 20;// 38;
            MeleeNublet.MoveSpeed = 115;// 140;
            MeleeNublet.AttackDamage = 6;
            MeleeNublet.AttackRange = 5;
            MeleeNublet.AttackDelay = 1000;
            MeleeNublet.BulletSize = 15;
            MeleeNublet.BulletSpeed = 200;
            MeleeNublet.Hp = 100;// 0000;
            MeleeNublet.Armor = 1;
            MeleeNublet.SightRange = 5;
            MeleeNublet.BuildTime = 1250;
            MeleeNublet.SelectionSortValue = 101;
            MeleeNublet.TargetPriority = 2;
            MeleeNublet.SupplyCost = 2;
            MeleeNublet.RoksCost = 15;

            RangedNublet = new UnitType();
            RangedNublet.NormalTexture = Game1.Game.Content.Load<Texture2D>("unit textures/browncircleguy");
            RangedNublet.SelectingTexture = Game1.Game.Content.Load<Texture2D>("unit textures/browncircleguyselected2");
            RangedNublet.SelectedTexture = Game1.Game.Content.Load<Texture2D>("unit textures/browncircleguyselecting2");
            //RangedNublet.BulletTexture = Game1.Game.Content.Load<Texture2D>("bullet");
            RangedNublet.BulletType = BulletType.RangedNubletBullet;
            RangedNublet.Name = "Ranged Nublet";
            RangedNublet.Size = 18;
            RangedNublet.MoveSpeed = 125;// 150;
            RangedNublet.AttackDamage = 5;
            RangedNublet.AttackRange = 50;
            RangedNublet.AttackDelay = 750;
            RangedNublet.BulletSize = 7;
            RangedNublet.BulletSpeed = 200;
            RangedNublet.Hp = 50;
            RangedNublet.Armor = 0;
            RangedNublet.SightRange = 6;
            RangedNublet.BuildTime = 10000;
            RangedNublet.SelectionSortValue = 102;
            RangedNublet.TargetPriority = 2;
            RangedNublet.SupplyCost = 2;
            RangedNublet.RoksCost = 10;

            WorkerNublet = new UnitType();
            //WorkerNublet.NormalTexture = Game1.Game.Content.Load<Texture2D>("unit textures/ants/worker ant");
            //WorkerNublet.SelectingTexture = Game1.Game.Content.Load<Texture2D>("unit textures/ants/worker ant");
            //WorkerNublet.SelectedTexture = Game1.Game.Content.Load<Texture2D>("unit textures/ants/worker ant");
            WorkerNublet.NormalTexture = Game1.Game.Content.Load<Texture2D>("unit textures/graycircleguy");
            WorkerNublet.SelectingTexture = Game1.Game.Content.Load<Texture2D>("unit textures/graycircleguyselected");
            WorkerNublet.SelectedTexture = Game1.Game.Content.Load<Texture2D>("unit textures/graycircleguyselecting");
            //WorkerNublet.BulletTexture = Game1.Game.Content.Load<Texture2D>("bullet");
            WorkerNublet.BulletType = BulletType.WorkerBullet;
            WorkerNublet.Name = "Worker Nublet";
            WorkerNublet.Size = 16;
            WorkerNublet.MoveSpeed = 90;// 110;
            WorkerNublet.AttackDamage = 4;
            WorkerNublet.AttackRange = 5;
            WorkerNublet.AttackDelay = 1000;
            WorkerNublet.BulletSize = 5;
            WorkerNublet.BulletSpeed = 200;
            WorkerNublet.Hp = 30;
            WorkerNublet.Armor = 0;
            WorkerNublet.SightRange = 5;
            WorkerNublet.BuildTime = 1000;// 8000;
            WorkerNublet.SelectionSortValue = 100;
            WorkerNublet.TargetPriority = 2;
            WorkerNublet.SupplyCost = 1;
            WorkerNublet.RoksCost = 1;//8;
        }