Example #1
0
 public static Offset <PlayerLoadout> CreatePlayerLoadout(FlatBufferBuilder builder,
                                                          int teamColorId     = 0,
                                                          int customColorId   = 0,
                                                          int carId           = 0,
                                                          int decalId         = 0,
                                                          int wheelsId        = 0,
                                                          int boostId         = 0,
                                                          int antennaId       = 0,
                                                          int hatId           = 0,
                                                          int paintFinishId   = 0,
                                                          int customFinishId  = 0,
                                                          int engineAudioId   = 0,
                                                          int trailsId        = 0,
                                                          int goalExplosionId = 0,
                                                          Offset <LoadoutPaint> loadoutPaintOffset = default(Offset <LoadoutPaint>))
 {
     builder.StartObject(14);
     PlayerLoadout.AddLoadoutPaint(builder, loadoutPaintOffset);
     PlayerLoadout.AddGoalExplosionId(builder, goalExplosionId);
     PlayerLoadout.AddTrailsId(builder, trailsId);
     PlayerLoadout.AddEngineAudioId(builder, engineAudioId);
     PlayerLoadout.AddCustomFinishId(builder, customFinishId);
     PlayerLoadout.AddPaintFinishId(builder, paintFinishId);
     PlayerLoadout.AddHatId(builder, hatId);
     PlayerLoadout.AddAntennaId(builder, antennaId);
     PlayerLoadout.AddBoostId(builder, boostId);
     PlayerLoadout.AddWheelsId(builder, wheelsId);
     PlayerLoadout.AddDecalId(builder, decalId);
     PlayerLoadout.AddCarId(builder, carId);
     PlayerLoadout.AddCustomColorId(builder, customColorId);
     PlayerLoadout.AddTeamColorId(builder, teamColorId);
     return(PlayerLoadout.EndPlayerLoadout(builder));
 }
Example #2
0
 public static PlayerLoadout GetRootAsPlayerLoadout(ByteBuffer _bb, PlayerLoadout obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }