public override string Execute(Player p, string[] text) { Command c; switch (text[0].ToLower()) { case "look": c = new Look(); break; case "stare": c = new Look(); break; case "inspect": c = new Look(); break; case "examine": c = new Look(); break; case "eye": c = new Look(); break; case "move": c = new Move(); break; case "head": c = new Move(); break; case "go": c = new Move(); break; case "leave": c = new Move(); break; case "take": c = new Take(); break; default: c = new Look(); break; } return(c.Execute(p, text)); }
static void Main(string[] args) { string _input; Console.WriteLine(); Console.Write("Welcome to "); ColoredConsoleWrite(ConsoleColor.Red, "Nightmaher"); Console.WriteLine("."); Console.WriteLine(); ColoredConsoleWrite(ConsoleColor.DarkGray, " yes, there are a lot of obscure references."); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("This is version 0.5.1 'Nightmare-themed Maze. Happy. Hapy.' | Iteration 6 in Progress. "); Console.WriteLine(); Console.WriteLine("What is your name?"); string name = Console.ReadLine(); Console.WriteLine("How would you describe yourself? (e.g. 'A mighty programmer')"); string description = Console.ReadLine() + "!"; Console.WriteLine(); Console.WriteLine(name + ", " + description + " It is time to leave the lecture and fall into the world of nightmares."); Console.WriteLine(); Player player = new Player(name, description); Bag bag = new Bag(new string[] { "small", "cloth", "bag" }, "bag", "A small cloth bag endorned with a 6-petal star atop a circle."); Item redPot = new Item(new string[] { "potion" }, "red", "A bitter-smelling red potion."); Item Gem = new Item(new string[] { "gem" }, "phosphophyllite", "An emerald-green gem of about three-and-a-half hardness. Pretty."); Item woodblade = new Item(new string[] { "blade" }, "wooden", "A mighty-fine wooden training sword. Beware of termites."); Item teaTable = new Item(new string[] { "table" }, "tea", "A tea table lined with an odd antique tablecloth with seemingly infinite supplies of tea and sweets. " + "Four chairs surround the table at each edge. Centre-table is a vase of more blood-red roses, the sight of which seems mesmerising. "); Location teaRoom = new Location("Fancy Tea Room", "You're in a fancy room decorated with odd colours of an antique design. Definitely not to your liking. " + "There are sweets and tea on the table of seemingly infinite supply; a large door overtaken by roses dominates the wall to your right. " + "\r\nA dizzying sweet scent starts to fills the room, your gut tells you it's a bad omen. After all, the scent is coming from the blood-red roses. "); teaRoom.Inventory.Put(teaTable); player.Location = teaRoom; player.Inventory.Put(redPot); player.Inventory.Put(Gem); player.Inventory.Put(bag); bag.Inventory.Put(woodblade); Command l = new Look(); Console.ForegroundColor = ConsoleColor.DarkGray; while (true) { Console.Write("Command--> "); ConsoleColor originalColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Gray; _input = Console.ReadLine(); Console.ForegroundColor = originalColor; Console.WriteLine(); ColoredConsoleWrite(ConsoleColor.Cyan, (l.Execute(player, _input.Split()))); Console.WriteLine(); Console.WriteLine(); } }