Example #1
0
 public Form1(LoginResultDTO opptInfo)
 {
     this._opptInfo = opptInfo;
     InitializeComponent();
     _connector = ServerConnector.GetInstance();
     _connector.OnConnectedEvent += ConnectedCallBack;
     _connector.OnRecivedMessageEvent += RecivedMessage;
     _connector.OnDisconnectedEvent += DisconnectedCallBack;
     Control.CheckForIllegalCrossThreadCalls = false;
     EnableGameUi(false);
     _playerIndex = 0;
     _opptNick = "";
 }
Example #2
0
        private void RecivedMessage(byte[] data)
        {
            var tmp = new byte[data.Length - 4];
            var lengthByte = new byte[4];
            Array.Copy(data, 0, lengthByte, 0, 4);
            Array.Copy(data, 4, tmp, 0, tmp.Length);
            Stream stream = new MemoryStream(tmp);
            MobileSuiteModel msm = ProtoBuf.Serializer.Deserialize<MobileSuiteModel>(stream);
            switch (msm.type)
            {
                case (int)MessageType.MSG_TYPE_LOGIN_RES:
                    if (msm.message == null)
                    {
                        MessageBox.Show("无此用户");
                        return;
                    }
                    stream = new MemoryStream(msm.message);
                    LoginResultDTO loginResult = ProtoBuf.Serializer.Deserialize<LoginResultDTO>(stream);
                    txtIn.Text = loginResult.uName;
                    _playerInfo = loginResult;
                    EnableGameUi(true);
                    break;
                case (int)MessageType.MSG_TYPE_LOGOUT_RES:
                case (int)MessageType.MSG_TYPE_END_GAME_RES:
                    MessageBox.Show("玩家退出了游戏");
                    break;
                case (int)MessageType.MSG_TYPE_CREATE_USER_RES:
                    stream = new MemoryStream(msm.message);
                    CreateResultDTO createResult = ProtoBuf.Serializer.Deserialize<CreateResultDTO>(stream);
                    lbInfo.Items.Add(createResult.userId);
                    txtIn.Text = createResult.userId.ToString(CultureInfo.InvariantCulture);
                    break;
                case (int)MessageType.MSG_TYPE_CHAT_MESSAGE_RES:
                    stream = new MemoryStream(msm.message);
                    ChatMsg chat = ProtoBuf.Serializer.Deserialize<ChatMsg>(stream);
                    lbInfo.Items.Add(chat.chatContext);
                    break;
                case (int)MessageType.MSG_TYPE_START_RES:
                    stream = new MemoryStream(msm.message);
                    GameStartDTO gsDto = ProtoBuf.Serializer.Deserialize<GameStartDTO>(stream);
                    _playerIndex = gsDto.playerIndex;
                    _opptNick = gsDto.opptName;
                    //StartGame();
                    Start = new StartNewGameDelegate(StartGame);
                    Invoke(Start);
                    break;
                case (int)MessageType.MSG_TYPE_LINE_A_POINT_TO_REQUEST_RES:
                    break;
                case (int)MessageType.MSG_TYPE_LINE_A_POINT_RES:
                    stream = new MemoryStream(msm.message);
                    LineAPointDTO lpDto = ProtoBuf.Serializer.Deserialize<LineAPointDTO>(stream);
                    int result = _game.Line(lpDto.row, lpDto.col, lpDto.playerIndex);

                    String btnName = String.Format("{0}_{1}", lpDto.row, lpDto.col);
                    Button currentButton = null;
                    foreach (Control c in Controls)
                    {
                        if (c.Name == btnName)
                        {
                            currentButton = (Button)c;
                            break;
                        }
                    }

                    if (result == 0 && lpDto.playerIndex == 1)
                    {
                        Color color = Color.FromArgb(255, 0, 0);
                        currentButton.BackColor = color;
                    }
                    else if (result == 0)
                    {
                        Color color = Color.FromArgb(0, 0, 255);
                        currentButton.BackColor = color;
                    }

                    updateState();
                    if (_game.GameState == 2)
                    {
                        MessageBox.Show("游戏结束");
                        _isEnd = true;
                    }
                    break;
            }
        }