public void ConnectPPU(PPU p) { ppu = p; }
static void Main(string[] args) { uint systemClock = 0; //ROM directories DirectoryInfo macRoms = new DirectoryInfo(@"/Users/alexwright/Documents/MSc Files/Project/mac_roms/"); DirectoryInfo winRoms = new DirectoryInfo(@"C:\Users\Alex\Documents\MSc Files\Project\win_roms\"); DirectoryInfo dirForCurrentOS = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? winRoms : macRoms; //File names string nestest = @"nestest.nes"; string dk = @"Donkey Kong (World) (Rev A).nes"; //File to open string selectedFile = dk; string fileName = args.Length == 0 ? dirForCurrentOS.FullName + selectedFile : args[0]; // Emulator component objects Cartridge cartridge = new Cartridge(fileName); CpuBus cpuBus = new CpuBus(); PpuBus ppuBus = new PpuBus(); CPU cpu = new CPU(); PPU ppu = new PPU(cpu); // IO device setup uint displayScale = 2; uint winW = 256; uint winH = 240; IODevice IODevice = new IODevice(winW, winH, displayScale); IODevice.AddKeyPressEvent(Events.KeyEvent); IODevice.AddClosedEvent(Events.OnClose); // Emulator connections cpuBus.ConnectPPU(ppu); cpuBus.InsertCartridge(cartridge); ppuBus.ConnectCartridge(cartridge); ppu.ConnectBus(ppuBus); cpu.ConnectBus(cpuBus); ppu.ConnectIO(IODevice); ppu.SetPalette(Palette.DefaultPalette); // Emulator init procedure cpu.Reset(); ppu.Reset(); #if force_nestest_all_tests cpu.PC = 0xC000; #endif #if DisplayPatternMemory displayScale = 4; winW = 16 * 8; winH = 16 * 8; IODevice screen = new IODevice(winW, winH, displayScale); screen.AddKeyPressEvent(Events.KeyEvent); screen.AddClosedEvent(Events.OnClose); ppu.GetPatternTable(1, 1); ppu.GetPatternTable(0, 1); for (int i = 0; i < (winW); i++) { for (int j = 0; j < (winH); j++) { screen.SetPixel(i, j, ppu.PatternMemory[0, i, j]); } } while (screen.WindowIsOpen) { screen.Clear(); screen.DispatchEvents(); screen.DrawToWindow(); screen.Display(); } #endif #if GameLoop // Emulation loop void LoopEmulator() { ppu.Clock(); if (systemClock % 3 == 0) { cpu.Clock(); } if (ppu.Nmi) { ppu.Nmi = false; cpu.Nmi(); } systemClock++; } // Screen Loop while (IODevice.WindowIsOpen) { IODevice.DispatchEvents(); LoopEmulator(); if (ppu.FrameComplete) { ppu.FrameComplete = false; IODevice.DrawToWindow(); IODevice.Display(); } } #endif }