protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(t2dFondo, rFondo1, Color.White); spriteBatch.Draw(t2dFondo, rFondo2, Color.White); cuervo.nextFrame(spriteBatch); { controlador.drawAguilas(spriteBatch); } spriteBatch.DrawString(font, "Tiempo: " + timer.ToString("0.00"), new Vector2(50, 10), Color.Black); spriteBatch.DrawString(font, "Vidas Cuervo : " + vidasCuervo, new Vector2(50, 40), Color.Black); if (timer == 0) { spriteBatch.DrawString(font, " PRESIONE <ENTER> PARA COMENZAR ", new Vector2(300, 110), Color.White); } if (vidasCuervo <= 0 && timer < 30) { spriteBatch.DrawString(font, " ........:::: GAME OVER ::::........ \n\n", new Vector2(400, 310), Color.Red); } else { if (timer >= 30) { escena.nextFrame(spriteBatch); spriteBatch.DrawString(font, "LO LOGRASTE !! \nHas alcanzado a la Bandada", new Vector2(400, 210), Color.White); } } spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }