public Dialog(RenderSet render_set, string title, List<DialogStanza> stanzas) : base(null) { _Title = title; Stanzas = stanzas; _RenderSet = render_set; _Shown = false; ScaleX = _RenderSet.Scene.ViewSize.X; ScaleY = (int)(_RenderSet.Scene.ViewSize.Y * 0.25); FadeUp = Texture.Get("sprite_dialog_fade_up"); SpeakerWriter = new PTextWriter(new Size((int)ScaleX, 24)); SpeechWriter = new PTextWriter(new Size((int)ScaleX, (int)ScaleY - 24)); }
public Dialog(RenderSet render_set, string title, List <DialogStanza> stanzas) : base(null) { _Title = title; Stanzas = stanzas; _RenderSet = render_set; _Shown = false; ScaleX = _RenderSet.Scene.ViewSize.X; ScaleY = (int)(_RenderSet.Scene.ViewSize.Y * 0.25); FadeUp = Texture.Get("sprite_dialog_fade_up"); SpeakerWriter = new PTextWriter(_RenderSet.Scene.Game, new Size((int)ScaleX, 24)); SpeechWriter = new PTextWriter(_RenderSet.Scene.Game, new Size((int)ScaleX, (int)ScaleY)); }