Example #1
0
 public bool _intersectWith(Rect2I nRect)
 {
     Point2I lt0_ = this._getPoint();
     Point2I lb0_ = this._getLBPoint();
     Point2I rt0_ = this._getRTPoint();
     Point2I rb0_ = this._getRBPoint();
     if (nRect._contain(lt0_))
     {
         return true;
     }
     if (nRect._contain(lb0_))
     {
         return true;
     }
     if (nRect._contain(rt0_))
     {
         return true;
     }
     if (nRect._contain(rb0_))
     {
         return true;
     }
     Point2I lt1_ = nRect._getPoint();
     Point2I lb1_ = nRect._getLBPoint();
     Point2I rt1_ = nRect._getRTPoint();
     Point2I rb1_ = nRect._getRBPoint();
     if (this._contain(lt1_))
     {
         return true;
     }
     if (this._contain(lb1_))
     {
         return true;
     }
     if (this._contain(rt1_))
     {
         return true;
     }
     if (this._contain(rb1_))
     {
         return true;
     }
     int x00_ = this._getX();
     int y00_ = this._getY();
     int x01_ = this._getRTX();
     int y01_ = this._getLBY();
     int x10_ = nRect._getX();
     int y10_ = nRect._getY();
     int x11_ = nRect._getRTX();
     int y11_ = nRect._getLBY();
     if (x00_ < x10_ && x01_ > x11_ && y00_ > y10_ && y01_ < y11_)
     {
         return true;
     }
     if (x00_ > x10_ && x01_ < x11_ && y00_ < y10_ && y01_ > y11_)
     {
         return true;
     }
     return false;
 }