public bool IsPressed(AxisDirections dir) { switch (dir) { case AxisDirections.Up: return(RawKeyboardInput.IsPressed(Keys.Up)); case AxisDirections.Down: return(RawKeyboardInput.IsPressed(Keys.Down)); case AxisDirections.Left: return(RawKeyboardInput.IsPressed(Keys.Left)); default: return(RawKeyboardInput.IsPressed(Keys.Right)); } }
public bool IsPressed(T input) { return(RawKeyboardInput.IsPressed(keyMap[input])); }
public override bool IsButtonPressed(int buttonNumber) { return(RawKeyboardInput.IsPressed(keyMap[buttonNumber])); }