public FreeActionDiceRoll(int n) { for (; n > 0; n--) { switch (D6.roll()) { case 1: case 2: ++Characters; break; case 3: ++Musters; break; case 4: ++ArmyMusters; break; case 5: ++Events; break; case 6: ++WillOfTheWests; break; } } }
public ShadowActionDiceRoll(int rolled, int eyesPlaced) { Eyes = eyesPlaced; for (; rolled > 0; rolled--) { switch (D6.roll()) { case 1: ++Armies; break; case 2: ++Characters; break; case 3: ++Musters; break; case 4: ++ArmyMusters; break; case 5: ++Events; break; case 6: ++Eyes; break; } } }