public static float Align(Camera camera, float pos) { return(((int)(pos * camera.Zoom)) / camera.Zoom); }
public override void Create() { base.Create(); GameScene.Scene = null; defaultZoom = (int)Math.Ceiling(Game.density * 2.5); while ((Game.Width / defaultZoom < MIN_WIDTH || Game.Height / defaultZoom < MIN_HEIGHT) && defaultZoom > 1) { defaultZoom--; } landscapeAvailable = Game.Height / defaultZoom >= MIN_WIDTH && Game.Width / defaultZoom >= MIN_HEIGHT; if (PixelDungeon.ScaleUp()) { while ((Game.Width / (defaultZoom + 1) >= MIN_WIDTH && Game.Height / (defaultZoom + 1) >= MIN_HEIGHT)) { defaultZoom++; } } minZoom = 1; maxZoom = defaultZoom * 2; Camera.Reset(new PixelCamera(defaultZoom)); float uiZoom = defaultZoom; uiCamera = Camera.CreateFullscreen(uiZoom); Camera.Add(uiCamera); if (font1x == null) { // 3x5 (6) font1x = Font.ColorMarked(BitmapCache.Get(Assets.FONTS1X), Android.Graphics.Color.Argb(0x00, 0x00, 0x00, 0x00), Font.LatinFull); font1x.BaseLine = 6; font1x.tracking = -1; // 5x8 (10) font15x = Font.ColorMarked(BitmapCache.Get(Assets.FONTS15X), 12, Android.Graphics.Color.Argb(0x00, 0x00, 0x00, 0x00), Font.LatinFull); font15x.BaseLine = 9; font15x.tracking = -1; // 6x10 (12) font2x = Font.ColorMarked(BitmapCache.Get(Assets.FONTS2X), 14, Android.Graphics.Color.Argb(0x00, 0x00, 0x00, 0x00), Font.LatinFull); font2x.BaseLine = 11; font2x.tracking = -1; // 7x12 (15) font25x = Font.ColorMarked(BitmapCache.Get(Assets.FONTS25X), 17, Android.Graphics.Color.Argb(0x00, 0x00, 0x00, 0x00), Font.LatinFull); font25x.BaseLine = 13; font25x.tracking = -1; // 9x15 (18) font3x = Font.ColorMarked(BitmapCache.Get(Assets.FONTS3X), 22, Android.Graphics.Color.Argb(0x00, 0x00, 0x00, 0x00), Font.LatinFull); font3x.BaseLine = 17; font3x.tracking = -2; } Sample.Instance.Load(Assets.SND_CLICK, Assets.SND_BADGE, Assets.SND_GOLD); }
public override void Create() { base.Create(); Music.Instance.Play(Assets.HAPPY, true); Music.Instance.Volume(1f); uiCamera.Visible = false; var w = pdsharp.noosa.Camera.Main.CameraWidth; var h = pdsharp.noosa.Camera.Main.CameraHeight; var archs = new Archs(); archs.Reversed = true; archs.SetSize(w, h); Add(archs); var vx = Align((w - WIDTH) / 2); var vy = Align((h - HEIGHT) / 2); var s = pdsharp.noosa.Camera.Main.CameraToScreen(vx, vy); _viewport = new pdsharp.noosa.Camera(s.X, s.Y, WIDTH, HEIGHT, defaultZoom); pdsharp.noosa.Camera.Add(_viewport); var window = new Group(); window.Camera = _viewport; Add(window); var dayTime = !Dungeon.NightMode; var sky = new Sky(dayTime); sky.Scale.Set(WIDTH, HEIGHT); window.Add(sky); if (!dayTime) { for (var i = 0; i < Nstars; i++) { var size = pdsharp.utils.Random.Float(); var star = new ColorBlock(size, size, Color.Argb(255, 255, 255, 255)); star.X = pdsharp.utils.Random.Float(WIDTH) - size / 2; star.Y = pdsharp.utils.Random.Float(HEIGHT) - size / 2; star.Am = size * (1 - star.Y / HEIGHT); window.Add(star); } } const float range = HEIGHT * 2 / 3; for (var i = 0; i < Nclouds; i++) { var cloud = new Cloud((Nclouds - 1 - i) * (range / Nclouds) + pdsharp.utils.Random.Float(range / Nclouds), dayTime); window.Add(cloud); } var nPatches = (int)(sky.Width / GrassPatch.WIDTH + 1); for (var i = 0; i < nPatches * 4; i++) { var patch = new GrassPatch((i - 0.75f) * GrassPatch.WIDTH / 4, HEIGHT + 1, dayTime); patch.Brightness(dayTime ? 0.7f : 0.4f); window.Add(patch); } var a = new Avatar(Dungeon.Hero.heroClass); a.X = Align((WIDTH - a.Width) / 2); a.Y = HEIGHT - a.Height + 1; window.Add(a); var pet = new Pet(); pet.Rm = pet.Gm = pet.Bm = 1.2f; pet.X = WIDTH / 2 + 2; pet.Y = HEIGHT - pet.Height; window.Add(pet); if (dayTime) { a.Brightness(1.2f); pet.Brightness(1.2f); } //window.Add(new TouchArea(sky) { protected void OnClick(Touch touch) { pet.Jump(); }; }); for (var i = 0; i < nPatches; i++) { var patch = new GrassPatch((i - 0.5f) * GrassPatch.WIDTH, HEIGHT, dayTime); patch.Brightness(dayTime ? 1.0f : 0.8f); window.Add(patch); } var frame = new Image(Assets.SURFACE); if (!dayTime) { frame.Hardlight(0xDDEEFF); } frame.Frame(0, 0, 88, 125); frame.X = vx - 4; frame.Y = vy - 9; Add(frame); var gameOver = new RedButton("Game Over"); gameOver.ClickAction = GameOverClickAction; gameOver.SetSize(WIDTH - 10, 20); gameOver.SetPos(5 + frame.X + 4, frame.Y + frame.Height + 4); Add(gameOver); Badge.ValidateHappyEnd(); FadeIn(); }