Example #1
0
        public override List <string> getCommands()
        {
            List <string> leftCommands  = getLeft().getCommands();
            List <string> rightCommands = getRight().getCommands();

            EntityNode    left              = getLeft().getTemp();
            EntityNode    right             = getRight().getTemp();
            bool          changeable        = left.isLast;
            List <string> operationCommands = new List <string>();

            operationCommands.AddRange(leftCommands);
            operationCommands.AddRange(rightCommands);
            switch (_operator)
            {
            case plus:
                if (!changeable && right.isLast)
                {
                    EntityNode temp = left;
                    left       = right;
                    right      = temp;
                    changeable = left.isLast;
                }

                if (changeable)
                {
                    if (getRight() is ConstantNode)
                    {
                        operationCommands.Add(string.Format("scoreboard players Add {0} {1} {2}",
                                                            left.selector, left.scbObj, right.selector));
                    }
                    else
                    {
                        operationCommands.Add(string.Format("scoreboard players operation {0} {1} += {2} {3}",
                                                            left.selector, left.scbObj, right.selector, right.scbObj));
                    }
                    temp = left;
                }
                else
                {
                    temp = new TempNode();
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} = {2} {3}",
                                                        temp.selector, temp.scbObj, left.selector, left.scbObj));
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} += {2} {3}",
                                                        temp.selector, temp.scbObj, right.selector, right.scbObj));
                }
                break;

            case minus:
                if (changeable)
                {
                    if (getRight() is ConstantNode)
                    {
                        operationCommands.Add(string.Format("scoreboard players remove {0} {1} {2}",
                                                            left.selector, left.scbObj, right.selector));
                    }
                    else
                    {
                        operationCommands.Add(string.Format("scoreboard players operation {0} {1} -= {2} {3}",
                                                            left.selector, left.scbObj, right.selector, right.scbObj));
                    }
                    temp = left;
                }
                else
                {
                    temp = new TempNode();
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} = {2} {3}",
                                                        temp.selector, temp.scbObj, left.selector, left.scbObj));
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} -= {2} {3}",
                                                        temp.selector, temp.scbObj, right.selector, right.scbObj));
                }
                break;

            case multiply:
                if (!changeable && right.isLast)
                {
                    EntityNode temp = left;
                    left       = right;
                    right      = temp;
                    changeable = left.isLast;
                }

                if (changeable)
                {
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} *= {2} {3}",
                                                        left.selector, left.scbObj, right.selector, right.scbObj));

                    temp = left;
                }
                else
                {
                    temp = new TempNode();
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} = {2} {3}",
                                                        temp.selector, temp.scbObj, left.selector, left.scbObj));
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} *= {2} {3}",
                                                        temp.selector, temp.scbObj, right.selector, right.scbObj));
                }
                break;

            case divide:
                if (changeable)
                {
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} /= {2} {3}",
                                                        left.selector, left.scbObj, right.selector, right.scbObj));

                    temp = left;
                }
                else
                {
                    temp = new TempNode();
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} = {2} {3}",
                                                        temp.selector, temp.scbObj, left.selector, left.scbObj));
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} /= {2} {3}",
                                                        temp.selector, temp.scbObj, right.selector, right.scbObj));
                }
                break;

            case mod:
                if (changeable)
                {
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} %= {2} {3}",
                                                        left.selector, left.scbObj, right.selector, right.scbObj));

                    temp = left;
                }
                else
                {
                    temp = new TempNode();
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} = {2} {3}",
                                                        temp.selector, temp.scbObj, left.selector, left.scbObj));
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} %= {2} {3}",
                                                        temp.selector, temp.scbObj, right.selector, right.scbObj));
                }
                break;

            case assign:
                if (left.selector != right.selector || left.scbObj != right.scbObj)
                {
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} = {2} {3}",
                                                        left.selector, left.scbObj, right.selector, right.scbObj));
                    temp = left;
                }
                break;

            case plus_assign:
                if (getRight() is ConstantNode)
                {
                    operationCommands.Add(string.Format("scoreboard players Add {0} {1} {2}",
                                                        left.selector, left.scbObj, right.selector));
                }
                else
                {
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} += {2} {3}",
                                                        left.selector, left.scbObj, right.selector, right.scbObj));
                }
                temp = left;
                break;

            case minus_assign:
                if (getRight() is ConstantNode)
                {
                    operationCommands.Add(string.Format("scoreboard players remove {0} {1} {2}",
                                                        left.selector, left.scbObj, right.selector));
                }
                else
                {
                    operationCommands.Add(string.Format("scoreboard players operation {0} {1} -= {2} {3}",
                                                        left.selector, left.scbObj, right.selector, right.scbObj));
                }
                temp = left;
                break;

            case multiply_assign:
                operationCommands.Add(string.Format("scoreboard players operation {0} {1} *= {2} {3}",
                                                    left.selector, left.scbObj, right.selector, right.scbObj));

                temp = left;
                break;

            case divide_assign:
                operationCommands.Add(string.Format("scoreboard players operation {0} {1} /= {2} {3}",
                                                    left.selector, left.scbObj, right.selector, right.scbObj));

                temp = left;
                break;

            case mod_assign:
                operationCommands.Add(string.Format("scoreboard players operation {0} {1} %= {2} {3}",
                                                    left.selector, left.scbObj, right.selector, right.scbObj));

                temp = left;
                break;
            }
            return(operationCommands);
        }
Example #2
0
        public Node buildNode()
        {
            Stack <Node>     bracketNode   = new Stack <Node>();
            Stack <Operator> operatorStack = new Stack <Operator>();
            Operator         lastOperator  = Operator.none;
            Node             currentNode   = null;

            string token;

            while ((token = getNextToken()) != "")
            {
                Node newNode;
                switch (currentToken)
                {
                case Token.operate:
                    Operator _operator = OperatorMethod.parseOperator(token);

                    if (lastToken == Token.operate || lastToken == Token.none)
                    {
                        if (_operator == Operator.minus)
                        {
                            newNode = new OperatorNode(Operator.multiply);
                            if (currentNode == null)
                            {
                                currentNode = new ConstantNode("-1");
                                insertUpper(currentNode, newNode);
                            }
                            else
                            {
                                currentNode.setRight(new ConstantNode("-1"));
                                insertLower(currentNode, newNode);
                            }
                        }
                        else
                        {
                            throw new Exception("invalid syntax");
                        }
                    }
                    else
                    {
                        if (currentNode == null)
                        {
                            throw new Exception("invalid syntax");
                        }
                        newNode = new OperatorNode(_operator);
                        if (lastOperator == Operator.none || !OperatorMethod.isLarger
                                (_operator, lastOperator))
                        {
                            insertUpper(currentNode, newNode);
                        }
                        else
                        {
                            insertLower(currentNode, newNode);
                        }
                    }
                    lastOperator = _operator;
                    currentNode  = newNode;
                    break;

                case Token.constant:
                    if (lastToken != Token.operate && lastToken != Token.none && lastToken != Token.bracket)
                    {
                        throw new Exception("invalid syntax");
                    }
                    newNode = new ConstantNode(token);
                    if (currentNode == null)
                    {
                        currentNode = newNode;
                    }
                    else
                    {
                        currentNode.setRight(newNode);
                    }
                    break;

                case Token.selector:
                    if (lastToken != Token.operate && lastToken != Token.none && lastToken != Token.bracket)
                    {
                        throw new Exception("invalid syntax");
                    }
                    string[] pair = token.Split('.');
                    newNode = new EntityNode(pair[0], pair[1]);
                    if (currentNode == null)
                    {
                        currentNode = newNode;
                    }
                    else
                    {
                        currentNode.setRight(newNode);
                    }
                    break;

                case Token.fakePlayer:
                    if (lastToken != Token.operate && lastToken != Token.none && lastToken != Token.bracket)
                    {
                        throw new Exception("invalid syntax");
                    }
                    string[] pair2 = token.Split('.');
                    newNode = new FakePlayerNode(pair2[0], pair2[1]);
                    if (currentNode == null)
                    {
                        currentNode = newNode;
                    }
                    else
                    {
                        currentNode.setRight(newNode);
                    }
                    break;

                case Token.bracket:
                    if (token == "(")
                    {
                        bracketNode.Push(currentNode);
                        operatorStack.Push(lastOperator);
                        currentNode  = null;
                        lastOperator = Operator.none;
                        continue;
                    }
                    else
                    {
                        if (bracketNode.Count == 0)
                        {
                            throw new Exception("imbalance bracket");
                        }
                        else
                        {
                            Node _node = bracketNode.Pop();
                            if (currentNode != null)
                            {
                                while (currentNode.getParent() != null)
                                {
                                    currentNode = currentNode.getParent();
                                }
                                insertLower(_node, currentNode);
                                currentNode = _node;
                            }
                            lastOperator = operatorStack.Pop();
                        }
                    }
                    break;
                }
                lastToken = currentToken;
            }
            Node node = currentNode;

            if (node == null)
            {
                return(null);
            }
            while (node.getParent() != null)
            {
                node = node.getParent();
            }

            if (!node.isComplete())
            {
                throw new Exception("missing value(fake player/selector/constant)");
            }
            node.checkLast();

            return(node);
        }