Example #1
0
    private void Start()
    {
        pb.PlayerSnapShootMsg msg = new pb.PlayerSnapShootMsg();
        msg.username = "******";
        msg.playerId = 9000001;
        byte[] data = ProtobufSerializer.Serialize(msg);
        Debug.LogError("data len " + data.Length);
        ByteBuffer buffer = ByteBuffer.Allocate(1024);

        buffer.WriteShort(1001);
        buffer.WriteShort(1002);
        buffer.WriteShort(1003);
        buffer.WriteLong(10055555);
        buffer.WriteBytes(data);

        short s1 = buffer.ReadShort();
        short s2 = buffer.ReadShort();
        short s3 = buffer.ReadShort();
        long  l1 = buffer.ReadLong();

        byte[] readData = new byte[buffer.ReadableBytes()];
        buffer.ReadBytes(readData, 0, buffer.ReadableBytes());
        Debug.LogError("readData len " + readData.Length);
        pb.PlayerSnapShootMsg dmsg = ProtobufSerializer.DeSerialize <pb.PlayerSnapShootMsg>(readData);
        Debug.LogError("user name " + dmsg.username);

        //socket receive bytes
        //
    }
Example #2
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.V))
        {
            int   HEAD_LEN = 18;//包头长度
            short HEAD_FIX = 0x71ab;

            pb.PlayerSnapShootMsg msg = new pb.PlayerSnapShootMsg();
            msg.playerId = 80000060;
            msg.username = "******";
            byte[]     data   = ProtobufSerializer.Serialize <pb.PlayerSnapShootMsg>(msg);
            int        len    = data.Length;
            ByteBuffer buffer = ByteBuffer.Allocate(len + HEAD_LEN);
            buffer.WriteShort(HEAD_FIX);
            buffer.WriteShort((short)(HEAD_LEN + len));
            buffer.WriteShort(12001);
            buffer.WriteLong(90000001001);
            buffer.WriteInt(0);
            buffer.WriteBytes(data);
            GameSocket.Instance.Send(buffer);
            Debug.LogError("发送一条消息给服务器1");
        }
    }